scholarly journals Special Issue: Re-Learning Design. Pedagogical Expermients with STS in Design Studio Courses

2018 ◽  
pp. 4-11
Author(s):  
Renato Bernasconi ◽  
Author(s):  
Deanna Meth ◽  
Holly R. Russell ◽  
Rachel Fitzgerald ◽  
Henk Huijser

This chapter outlines the multiple ways in which Scholarship of Teaching and Learning (SoTL) activities might be activated and/or realized through the processes of curriculum and learning design of a degree program. Key dual enablers for these activities are an underpinning curriculum framework, bringing a series of defined developmental steps each underpinned by SoTL, and the Curriculum Design Studio construct as a vehicle for collaborative ways of working between staff, including academics and curriculum designers and students. Drawing on evidence from the practices of four curriculum designers, examples are presented across a wide range of disciplinary areas. In many instances, SoTL not only brings an evidence base to the work, but also the potential for research outputs, thus becoming a useful lever for academic staff to engage in ongoing curriculum design discussions and evidence-informed practice. Such activities serve to mitigate against acknowledged challenges faced by academics such as lack of adequate time for such activities and the pressure to produce research outputs.


Author(s):  
Yishay Mor ◽  
Orit Mogilevsky

The learning design studio is a collaborative, blended, project-based framework for training teachers in effective and evidence-based use of educational technology. Arguably, teachers are the primary change agents in any educational system. Several decades of research have produced an extensive body of scientific knowledge of effective ways to use technology to support learning. Yet, if we want to mainstream this knowledge and use it to improve educational systems, we need to make this knowledge available to educational practitioners. The dominant model of teacher education assumes that teachers should be provided with a solid theoretical curriculum, which they will then apply in their practice. This article argues for an alternative – the design-inquiry model and presents the learning design studio as a manifestation of this model.Keywords: learning design; teacher training; learning design studio; design inquiry; inquiry learning(Published: 6 September 2013)Citation: Research in Learning Technology 2013, 21: 22054 - http://dx.doi.org/10.3402/rlt.v21i0.22054


Author(s):  
Simon Hooper ◽  
Michael M. Rook ◽  
Koun Choi

2018 ◽  
pp. 14-29
Author(s):  
Ignacio Farías ◽  
◽  
Tomás Sánchez Criado

2017 ◽  
Vol 10 (1) ◽  
Author(s):  
Deanna Grant-Smith ◽  
Tim Donnet

<p class="JLDBodyText1"><em>Management education has the potential to play a vital role in today’s dynamic business environment. M</em><em>anagement degrees continue to experience strong enrolments at both the undergraduate and postgraduate level. However, despite, or perhaps as a result of this popularity, management educators face a number of challenges associated with the changing demographics of the student cohort and the large size of classes. Responding to these challenges has resulted in the need for management educators to adopt innovative teaching strategies. <strong></strong></em></p><p class="JLDBodyText1"><em>This special issue of the Journal of Learning Design considers a range of pedagogical innovations and reflections that are focussed on these challenges and what they mean for the ways management education is done in and beyond the classroom. </em><strong><em></em></strong></p><p class="JLDBodyText1"><em> </em></p>


Author(s):  
Thomas Cochrane ◽  
Helen Farley

This special issue of AJET explores the critical educational use of the recently popularized technologies of mobile augmented reality (AR) and mobile virtual reality (VR). The advent of Pokemon Go brought the world’s awareness of mobile AR to a brief climax, and the hype surrounding the rise of affordable virtual reality technologies has been driven by social media giants Google and Facebook, and subsequent uptake by the main smartphone manufacturers. With the ubiquity of smartphone ownership among our students this presents a unique opportunity to explore the educational impact of these symbiotic technologies and their emergent ecosystems. While it is early days for research in these domains, we were interested in exploring beyond the technological hype to finding examples of integrating these technologies within learning designs that scaffold learner-generated content and contexts based upon a solid foundation of the scholarship of technology enhanced learning. The six articles in this special issue give us insights into these critical issues.


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