scholarly journals A new method of surgical education using the technology of Virtual Reality

2002 ◽  
Vol 1 (1) ◽  
pp. 30-39
2017 ◽  
Vol 24 (7) ◽  
pp. S195
Author(s):  
B.S. Abittan ◽  
M. Stauber ◽  
M.L. Nimaroff

Surgery ◽  
2020 ◽  
Author(s):  
Michael P. Rogers ◽  
Anthony J. DeSantis ◽  
Haroon Janjua ◽  
Tara M. Barry ◽  
Paul C. Kuo

2005 ◽  
Vol 71 (1) ◽  
pp. 29-35 ◽  
Author(s):  
William C. Brunner ◽  
James R. Korndorffer ◽  
Rafael Sierra ◽  
J. Bruce Dunne ◽  
C. Lillian Yau ◽  
...  

Laparoscopic training using virtual reality has proven effective, but rates of skill acquisition vary widely. We hypothesize that training to predetermined expert levels may more efficiently establish proficiency. Our purpose was to determine expert levels for performance-based training. Four surgeons established as laparoscopic experts performed 11 repetitions of 12 tasks. One surgeon (EXP-1) had extensive Minimally Invasive Surgical Trainer–Virtual Reality (MIST VR) exposure and formal laparoscopic fellowship training. Trimmed mean scores for each were determined as expert levels. A composite score (EXP-C) was defined as the average of all four expert levels. Thirty-seven surgery residents without prior MIST VR exposure and two research residents with extensive MIST VR exposure completed three repetitions of each task to determine baseline performance. Scores for EXP-1 and EXP-C were plotted against the best score of each participant. On average, the EXP-C level was reached or exceeded by 7 of the 37 (19%) residents. In contrast, the EXP-1 level was reached or exceeded by 1 of 37 (3%) residents and both research residents on all tasks. These data suggest the EXP-C level may be too lenient, whereas the EXP-1 level is more challenging and should result in adequate skill acquisition. Such standards should be further developed and integrated into surgical education.


2018 ◽  
Vol 14 (08) ◽  
pp. 169
Author(s):  
Boris Ivanov Evstatiev

A new method for the realistic visualization of virtual cables in a 2D environment, which is representing a 3D virtual reality, is presented in this paper. They are described with two consecutive cubic Bezier curves, whose common point is movable. Experiment was carried out and the optimal proportions for the parameters of the curves were obtained in order to achieve a realistic representation of cables. The suggested method has been developed for and implemented in the Engine for Virtual Electrical Engineering Equipment. The obtained results show that it is easy to manipulate the route of the virtual cables in 2D space and that they look realistic for any position of the control point.


Symmetry ◽  
2019 ◽  
Vol 11 (11) ◽  
pp. 1397
Author(s):  
Shuaihe Zhao ◽  
Mengyi Zhao ◽  
Shuling Dai

Multi-projector display systems are widely used in virtual reality, flight simulators, and other entertainment systems. Geometric distortion and color inconsistency are two key problems to be solved. In this paper a geometric correction principle is theoretically demonstrated and a consistency principle of geometric correction is first proposed. A new method of automatic registration of a multi-projector on a curved screen is put forward. Two pairs of binocular-cameras are used to reconstruct the curved screen. To capture feature points of the curved screen precisely, a group of red-blue coded structured light images is designed to be projected onto the screen. Geometric homography between each projector and the curved screen is calculated to gain a pre-warp template. Work which can gain a seamless display is illustrated by a six-projector system on the curved screen.


Author(s):  
Seong-Yong Moon ◽  
Bong-Du Choi ◽  
Young-Lae Moon

2015 ◽  
Vol 22 (5) ◽  
pp. 514-521 ◽  
Author(s):  
Jaisa Olasky ◽  
Ganesh Sankaranarayanan ◽  
Neal E. Seymour ◽  
J. Harvey Magee ◽  
Andinet Enquobahrie ◽  
...  

2013 ◽  
Vol 22 (1) ◽  
pp. 20-35 ◽  
Author(s):  
Weixin Wu ◽  
Yujie Dong ◽  
Adam Hoover

This paper describes a new method for measuring the end-to-end latency between sensing and actuation in a digital computing system. Compared to previous works, which generally measured the latency at 10–33-ms intervals or at discrete events separated by hundreds of ms, our new method measures the latency continuously at 1-ms resolution. This allows for the observation of variations in latency over sub 1-s periods, instead of relying upon averages of measurements. We have applied our method to two systems, the first using a camera for sensing and an LCD monitor for actuation, and the second using an orientation sensor for sensing and a motor for actuation. Our results show two interesting findings. First, a cyclical variation in latency can be seen based upon the relative rates of the sensor and actuator clocks and buffer times; for the components we tested, the variation was in the range of 15–50 Hz with a magnitude of 10–20 ms. Second, orientation sensor error can look like a variation in latency; for the sensor we tested, the variation was in the range of 0.5–1.0 Hz with a magnitude of 20–100 ms. Both of these findings have implications for robotics and virtual reality systems. In particular, it is possible that the variation in apparent latency caused by orientation sensor error may have some relation to simulator sickness.


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