location games
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Author(s):  
Simon Krogmann ◽  
Pascal Lenzner ◽  
Louise Molitor ◽  
Alexander Skopalik

We consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strategic clients that simply select the closest opened facility. In our model, every facility location has a set of attracted clients and each client has a set of shopping locations and a weight that corresponds to its spending capacity. Facility agents selfishly select a location for opening their facility to maximize the attracted total spending capacity, whereas clients strategically decide how to distribute their spending capacity among the opened facilities in their shopping range. We focus on a natural client behavior similar to classical load balancing: our selfish clients aim for a distribution that minimizes their maximum waiting time for getting serviced, where a facility’s waiting time corresponds to its total attracted client weight. We show that subgame perfect equilibria exist and we give almost tight constant bounds on the Price of Anarchy and the Price of Stability, which even hold for a broader class of games with arbitrary client behavior. Since facilities and clients influence each other, it is crucial for the facilities to anticipate the selfish clients’ behavior when selecting their location. For this, we provide an efficient algorithm that also implies an efficient check for equilibrium. Finally, we show that computing a socially optimal facility placement is NP-hard and that this result holds for all feasible client weight distributions.


2021 ◽  
Vol 71 ◽  
pp. 163-174
Author(s):  
Takuya Iimura ◽  
Pierre von Mouche

We study two-player one-dimensional discrete Hotelling pure location games assuming that demand f(d) as a function of distance d is constant or strictly decreasing. We show that this game admits a best-response potential. This result holds in particular for f(d) = wd with 0 < w ≤ 1. For this case special attention will be given to the structure of the equilibrium set and a conjecture about the increasingness of best-response correspondences will be made.


2021 ◽  
pp. 1-12
Author(s):  
Matthew van Bommel ◽  
Luke Bornn ◽  
Peter Chow-White ◽  
Chuancong Gao

Box score statistics are the baseline measures of performance for National Collegiate Athletic Association (NCAA) basketball. Between the 2011-2012 and 2015-2016 seasons, NCAA teams performed better at home compared to on the road in nearly all box score statistics across both genders and all three divisions. Using box score data from over 100,000 games spanning the three divisions for both women and men, we examine the factors underlying this discrepancy. The prevalence of neutral location games in the NCAA provides an additional angle through which to examine the gaps in box score statistic performance, which we believe has been underutilized in existing literature. We also estimate a regression model to quantify the home court advantages for box score statistics after controlling for other factors such as number of possessions, and team strength. Additionally, we examine the biases of scorekeepers and referees. We present evidence that scorekeepers tend to have greater home team biases when observing men compared to women, higher divisions compared to lower divisions, and stronger teams compared to weaker teams. Finally, we present statistically significant results indicating referee decisions are impacted by attendance, with larger crowds resulting in greater bias in favor of the home team.


Author(s):  
Xin Chen ◽  
Qizhi Fang ◽  
Wenjing Liu ◽  
Yuan Ding ◽  
Qingqin Nong

Author(s):  
Wenjing Liu ◽  
Yuan Ding ◽  
Xin Chen ◽  
Qizhi Fang ◽  
Qingqin Nong

2020 ◽  
Vol 847 ◽  
pp. 185-197
Author(s):  
Zhihuai Chen ◽  
Ken C.K. Fong ◽  
Minming Li ◽  
Kai Wang ◽  
Hongning Yuan ◽  
...  

Author(s):  
Minming Li ◽  
Chenhao Wang ◽  
Mengqi Zhang

This paper studies the facility location games with payments, where facilities are strategic players. In the game, customers and facilities are located at publicly known locations on a line segment. Each selfish facility has an opening-cost as her private information, and she may strategically report it. Upon receiving the reports, the government uses a mechanism to select some facilities to open and pay to them. The cost/utility of each customer depends on the distance to the nearest opened facility. Under a given budget B, which constrains the total payment, we derive upper and lower bounds on the approximation ratios of truthful budget feasible mechanisms for four utilitarian and egalitarian objectives, and study the case when augmented budget is allowed.


Author(s):  
Wenjing Liu ◽  
Yuan Ding ◽  
Xin Chen ◽  
Qizhi Fang ◽  
Qingqin Nong

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