human pose estimation
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Sensors ◽  
2022 ◽  
Vol 22 (2) ◽  
pp. 632
Author(s):  
Jie Li ◽  
Zhixing Wang ◽  
Bo Qi ◽  
Jianlin Zhang ◽  
Hu Yang

In this paper, a mutually enhanced modeling method (MEMe) is presented for human pose estimation, which focuses on enhancing lightweight model performance, but with low complexity. To obtain higher accuracy, a traditional model scale is largely expanded with heavy deployment difficulties. However, for a more lightweight model, there is a large performance gap compared to the former; thus, an urgent need for a way to fill it. Therefore, we propose a MEMe to reconstruct a lightweight baseline model, EffBase transferred intuitively from EfficientDet, into the efficient and effective pose (EEffPose) net, which contains three mutually enhanced modules: the Enhanced EffNet (EEffNet) backbone, the total fusion neck (TFNeck), and the final attention head (FAHead). Extensive experiments on COCO and MPII benchmarks show that our MEMe-based models reach state-of-the-art performances, with limited parameters. Specifically, in the same conditions, our EEffPose-P0 with 256 × 192 can use only 8.98 M parameters to achieve 75.4 AP on the COCO val set, which outperforms HRNet-W48, but with only 14% of its parameters.


Author(s):  
Xue Wang ◽  
Runyang Feng ◽  
Haoming Chen ◽  
Roger Zimmermann ◽  
Zhenguang Liu ◽  
...  

Author(s):  
Jielu Yan ◽  
MingLiang Zhou ◽  
Jinli Pan ◽  
Meng Yin ◽  
Bin Fang

3D human pose estimation describes estimating 3D articulation structure of a person from an image or a video. The technology has massive potential because it can enable tracking people and analyzing motion in real time. Recently, much research has been conducted to optimize human pose estimation, but few works have focused on reviewing 3D human pose estimation. In this paper, we offer a comprehensive survey of the state-of-the-art methods for 3D human pose estimation, referred to as pose estimation solutions, implementations on images or videos that contain different numbers of people and advanced 3D human pose estimation techniques. Furthermore, different kinds of algorithms are further subdivided into sub-categories and compared in light of different methodologies. To the best of our knowledge, this is the first such comprehensive survey of the recent progress of 3D human pose estimation and will hopefully facilitate the completion, refinement and applications of 3D human pose estimation.


2022 ◽  
pp. 1-1
Author(s):  
Huan Liu ◽  
Wentao Liu ◽  
Zhixiang Chi ◽  
Yang Wang ◽  
Yuanhao Yu ◽  
...  

2022 ◽  
pp. 1-1
Author(s):  
Wenhao Li ◽  
Hong Liu ◽  
Runwei Ding ◽  
Mengyuan Liu ◽  
Pichao Wang ◽  
...  

2022 ◽  
Author(s):  
Alberto Lamas ◽  
Siham Tabik ◽  
Antonio Cano Montes ◽  
Francisco Pérez-Hernández ◽  
Jorge García ◽  
...  

2022 ◽  
Author(s):  
Wenming Wang ◽  
Kaixiang Zhang ◽  
Haopan Ren ◽  
Dejian Wei ◽  
Yanyan Gao ◽  
...  

Author(s):  
Mukhiddin Toshpulatov ◽  
Wookey Lee ◽  
Suan Lee ◽  
Arousha Haghighian Roudsari

AbstractHuman pose estimation is one of the issues that have gained many benefits from using state-of-the-art deep learning-based models. Human pose, hand and mesh estimation is a significant problem that has attracted the attention of the computer vision community for the past few decades. A wide variety of solutions have been proposed to tackle the problem. Deep Learning-based approaches have been extensively studied in recent years and used to address several computer vision problems. However, it is sometimes hard to compare these methods due to their intrinsic difference. This paper extensively summarizes the current deep learning-based 2D and 3D human pose, hand and mesh estimation methods with a single or multi-person, single or double-stage methodology-based taxonomy. The authors aim to make every step in the deep learning-based human pose, hand and mesh estimation techniques interpretable by providing readers with a readily understandable explanation. The presented taxonomy has clearly illustrated current research on deep learning-based 2D and 3D human pose, hand and mesh estimation. Moreover, it also provided dataset and evaluation metrics for both 2D and 3DHPE approaches.


2021 ◽  
pp. 1-11
Author(s):  
Min Zhang ◽  
Haijie Yang ◽  
Pengfei Li ◽  
Ming Jiang

Human pose estimation is still a challenging task in computer vision, especially in the case of camera view transformation, joints occlusions and overlapping, the task will be of ever-increasing difficulty to achieve success. Most existing methods pass the input through a network, which typically consists of high-to-low resolution sub-networks that are connected in series. Still, during the up-sampling process, the spatial relationships and details might be lost. This paper designs a parallel atrous convolutional network with body structure constraints (PAC-BCNet) to address the problem. Among the mentioned techniques, the parallel atrous convolution (PAC) is constructed to deal with scale changes by connecting multiple different atrous convolution sub-networks in parallel. And it is used to extract features from different scales without reducing the resolution. Besides, the body structure constraints (BC), which enhance the correlation between each keypoint, are constructed to obtain better spatial relationships of the body by designing keypoints constraints sets and improving the loss function. In this work, a comparative experiment of the serial atrous convolution, the parallel atrous convolution, the ablation study with and without body structure constraints are conducted, which reasonably proves the effectiveness of the approach. The model is evaluated on two widely used human pose estimation benchmarks (MPII and LSP). The method achieves better performance on both datasets.


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