repetitive strain injury
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2021 ◽  
Vol 9 (11) ◽  
pp. 2659-2664
Author(s):  
Sreelatha K ◽  
George M. J ◽  
Rejani H

Tennis elbow is a condition in which there is pain on the lateral epicondyle. It is a type of repetitive strain injury due to overexertion of the common extensor tendon (snayu), micro-traumas, or its failed healing. Tennis elbow may be correlated with snāyugata vāta in kūrpara sandhi (elbow) which has symptoms of pain, stiffness and restriction of movements. Ācārya Suśruta has mentioned snigdha agnikarma (thermal cautery) in the management of snayugata vata. 16 participants satisfying the diagnostic, inclusion and exclusion criteria were selected for the study. Agnikarma using honey (madhu) was done on the 1st and 8th days. Clinical assessments were done on the 1st, 8th, 15th, 22nd, 29th days. On statistical analysis, it was found that agnikarma using madhu shows 68.22% of effect in the management of tennis elbow. Keywords: Tennis elbow, agnikarma, honey


VPT Magazin ◽  
2021 ◽  
Vol 07 (05) ◽  
pp. 18-20

ZusammenfassungMonotone Arbeit bei geringer Gesamtbelastung der Muskulatur kann zu Schmerzentwicklung führen. Es entsteht eine Repetitive Strain Injury (RSI). Diese funktionelle Störung ist auch unter den Begriffen Work-Related Muscle Pain, Occupational Overuse Syndrome oder auch „Aschenputtel-Syndrom“ bekannt.


2021 ◽  
Author(s):  
Nelly Condori-Fernandez ◽  
Marcela Quispe-Cruz ◽  
Alejandro Catala ◽  
Joao Araujo ◽  
Patricia Lago

In this chapter, a Negative User Experience (NUX)-based method for deriving sustainability requirements of persuasive software systems is proposed. The method relies on the analysis of NUX assessment, and the exploitation of relationships between the SQ model and the PSD model, which are well-known models for sustainability-quality in software systems and persuasive system design respectively. To illustrate the method, a user study has been conducted involving people in their real working environments while using specific software intended to change their behavior for preventing or reducing repetitive strain injury (RSI). The method allowed us to discover thirteen requirements that contribute to social, technical and economic sustainability dimensions.


2021 ◽  
pp. 289-311
Author(s):  
Aditi Singh ◽  
Sara Nabil ◽  
Anne Roudaut ◽  
Audrey Girouard

2020 ◽  
Vol 4 (1) ◽  
pp. 34-40
Author(s):  
Nur Hardiyanty ◽  
Nurfatri Ramadani Am.Ramli ◽  
Aco Tang

ABSTRAK   De Quervain Syndrome merupakan salah satu repetitive strain injury yang melibatkan aktivitas ibu jari yang berulang. Salah satu tanda dan gejala yang sering dirasakan oleh penderita De Quervain Syndrome adalah nyeri pada ibu jari dan pembengkakan pada sisi ibu jari. Penggunaan game online pada smartphone secara tidak langsung dapat meningkatkan aktivitas pada ibu jari. Penelitian ini bertujuan untuk mengetahui hubungan intensitas penggunaan game online smartphone terhadapat kejadian De Quervain Syndrome pada pemain game online smartphone di kota Makassar. Penelitian ini merupakan penelitian deskiptif dengan desain penelitian cross sectional. Teknik pengambilan sampel yaitu Purposive Non-Random Sampling. Data sampel yang mengalami kejadian De Quervain Syndrome diperoleh melalui pengambilan form data responden dan pemeriksaan finkelstein test dan WHAT test. Analisis data menggunakan uji Spearman’s rho dan analisis bivariat korelasional. Hasil penelitian menunjukkan terdapat hubungan lemah namun bermakna antara intensitas penggunaan game online smartphone dan kejadian De Quervain Syndrome (p=0.049).   Kata Kunci: Game online smartphone, De Quervain, Finkelstein Test,WHAT Test   ABSTRACT De Quervain Syndrome is a repetitive strain injury that involves repeated thumb activity. The sign and symptom that is often felt by people with De Quervain Syndrome are thumb pain and swelling on the side of the thumb. The use of online games on smartphones can indirectly increase activity on the thumb. This study aims to determine the relationship between the intensity of the use of smartphone online games to the incidence of De Quervain Syndrome in smartphone online game players in the city of Makassar. This study is an descriptive study with a cross sectional research design. The sampling technique is Purposive Non-Random Sampling. Sample data that experienced De Quervain Syndrome were obtained through taking respondent data form and finkelstein test and WHAT test. Data analysis using Spearman’s rho test and correlational bivariate analysis. The results of the study showed  that There is a weak but significant relationship between the intensity of the use of online smartphone games with the incidence of De Quervain Syndrome in smartphone online game users (p=0.049).   Keywords: Smartphone Online Game, De Quervain, Finkelstein Test,WHAT Test


2020 ◽  
Vol 7 (3) ◽  
pp. 121-124
Author(s):  
B. Silva Wesley ◽  
F. S. Junior Paulo ◽  
E. C. Santana Ewaldo ◽  
C. S. Freire Raimundo

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