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2021 ◽  
Author(s):  
◽  
Johann Nortje

<p>This thesis presents the design of a real-time visual performance system for live performances. Building on a research analysis of historical context and precedents, it is evident that software systems currently available to Live Cinema and VJ performers are often complex to navigate and counter intuitive to perform with. An alternative approach to visual performance system design is investigated in this thesis, where the spatial zone of the physical performance is used as the basis for the design, rather than purely placing the focus on software architecture. The investigation focuses on how the creation of live visual content can be achieved through the virtual and physical spatial relationships within the performance and how the performer then interacts with these relationships through bodily response and navigation. This is achieved through combining the successes of contemporary visual performances, the interaction techniques used in pre-cinema instrumentation and the use of projection mapping as a means of visually addressing the entire space of the performance. These investigations are demonstrated through a series of experiments and theoretical studies culminating in a set of design criteria, put together in a final system design accompanied by a demonstrative performance. The significance of this research is to provide the design basis for a successfully intuitive visual performance instrument, which can provide immediate results yet still require skill and experience to master. This will move the skill base of visual performance away from software navigation and more towards the physical ability to create and perform complex visual compositions in real time.</p>


2021 ◽  
Author(s):  
◽  
Johann Nortje

<p>This thesis presents the design of a real-time visual performance system for live performances. Building on a research analysis of historical context and precedents, it is evident that software systems currently available to Live Cinema and VJ performers are often complex to navigate and counter intuitive to perform with. An alternative approach to visual performance system design is investigated in this thesis, where the spatial zone of the physical performance is used as the basis for the design, rather than purely placing the focus on software architecture. The investigation focuses on how the creation of live visual content can be achieved through the virtual and physical spatial relationships within the performance and how the performer then interacts with these relationships through bodily response and navigation. This is achieved through combining the successes of contemporary visual performances, the interaction techniques used in pre-cinema instrumentation and the use of projection mapping as a means of visually addressing the entire space of the performance. These investigations are demonstrated through a series of experiments and theoretical studies culminating in a set of design criteria, put together in a final system design accompanied by a demonstrative performance. The significance of this research is to provide the design basis for a successfully intuitive visual performance instrument, which can provide immediate results yet still require skill and experience to master. This will move the skill base of visual performance away from software navigation and more towards the physical ability to create and perform complex visual compositions in real time.</p>


Author(s):  
Devaneshwar B. ◽  
Amarthian K.B. ◽  
Yuvanthika Meenakshi M. ◽  
Saradha V.M.

The electric vehicle market is increasing rapidly. Smart cars and AI integrated cars are under development for automatic driving. Embedded software is necessary for an electric vehicle to function properly. Almost all cars have inbuilt software navigation purposes. The user's main concern about electric vehicles is the driving range. Electric cars having an inbuilt navigation system that indicates appropriate charging points suitable for the user. The planning route is essential to reach the destination before the battery dies. The software can provide a solution here by analyzing and optimizing the data which is stored in the cloud. Battery swapping can also be done by booking batteries at charge stations before the time of travel. This solution will promote users to drive electric vehicles for even long travels.


2021 ◽  
Vol 54 ◽  
pp. 692-698
Author(s):  
Maksim Barinov ◽  
Marina Bolsunovskaya ◽  
Svetlana Shirokova

2018 ◽  
Vol 72 (3) ◽  
pp. 669-684
Author(s):  
G. Sivavaraprasad ◽  
D. Venkata Ratnam ◽  
Yuichi Otsuka

Ionospheric scintillation effects degrade satellite-based radio communication/navigation links and influence the performance of Global Navigation Satellite Systems (GNSS). An adaptive wavelet-based decomposition technique, Synchrosqueezing Transform (SST), with a Detrended Fluctuation Analysis (DFA) algorithm has been implemented for time-frequency representation of GNSS multi-component signals and mitigation of scintillation effects. Synthetic In-phase (I) and Quadra-phase (Q) samples were collected from the Cornell Scintillation Model (CSM) and the CSM amplitude scintillation signal was processed with SST-DFA for the detection of noisy scintillation components and mitigation of ionospheric scintillation effects. Also, performance of the SST-DFA algorithm was tested for real-time GNSS ionospheric scintillation data collected from a GNSS Software Navigation Receiver (GSNRx) located at a low-latitude station in Rio de Janeiro, Brazil. The de-noising performance of the SST-DFA algorithm was further evaluated and compared with a low-pass Butterworth filter during different ionospheric scintillation time periods. The experimental results clearly demonstrated that the proposed method is reliable for mitigation of ionospheric scintillation noise both in time and frequency scales.


Author(s):  
David Röthlisberger ◽  
Oscar Nierstrasz ◽  
Alexandre Bergel ◽  
Stéphane Ducasse
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