magnetic tape
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Mechatronics ◽  
2021 ◽  
Vol 80 ◽  
pp. 102662
Author(s):  
Patrick Ebermann ◽  
Giovanni Cherubini ◽  
Simeon Furrer ◽  
Mark A. Lantz ◽  
Angeliki Pantazi

Sensors ◽  
2021 ◽  
Vol 21 (19) ◽  
pp. 6517
Author(s):  
Francisco Selva-Sarzo ◽  
Samuel Fernández-Carnero ◽  
Rob Sillevis ◽  
Héctor Hernández-Garcés ◽  
Josep-Carles Benitez-Martinez ◽  
...  

Low-back pain has a high impact on the world population, and solutions are in demand. The behavior of specific physiological processes has been modified using magnetic fields, whether for pain relief, bone consolidation, or improvement of vascularization. The use of tape with magnetic properties could help in these cases. A double-blind randomized clinical trial was designed to use Magnetic Tape® versus placebo Kinesio tape. Blood flow variables were evaluated using pulsed power Doppler ultrasound. Resistance index, pulsatility index, systolic velocity, and diastolic velocity were measured. The pressure pain threshold was measured using algometry in 22 subjects. The results reveal significant differences between the groups for the pulsation index variable (8.06 [5.16, 20.16] in Magnetic Tape® versus 5.50 [4.56, 6.64] in Kinesio tape) and lower (0.98 [0.92, 1.02] for Magnetic Tape® versus 0.99 [0.95, 1.01] for Kinesio tape) in the resistance index variable. The pressure pain threshold variable presented significant differences at multiple levels. The application of Magnetic Tape® causes immediate effects on blood flow and pain and could be a technique of choice for pain modulation. Further studies would be necessary.


2021 ◽  
Vol 57 (9) ◽  
pp. 1-7
Author(s):  
Takumi Maezawa ◽  
Hao Zhou ◽  
Mitsuhide Sato ◽  
Yinggang Bu ◽  
Tsutomu Mizuno

2021 ◽  
pp. 155541202110203
Author(s):  
Dany Guay-Bélanger

Video games, while a digital art, live on physical media. Whether cartridge, magnetic tape or floppy disk, they degrade. Without care and study, they disappear and cannot be played again. While it might be possible to preserve play using emulation or video captures, scholars need to consider every option at their disposal to preserve video games for future study. This includes securing original versions of games and ephemera, recording play, interviewing game creators, and players, and much more. This article develops a new approach to conceptualise video games as material and cultural heritage, and proposes a methodology for their study, especially those for which there is no original version left.


2021 ◽  
pp. 1-1
Author(s):  
Kazuhiro Shimura ◽  
Kazuma Kubota ◽  
Mitsuhide Sato ◽  
Ttsutomu Mizuno ◽  
Masayuki Sakurada ◽  
...  

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