human motor control
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2021 ◽  
Author(s):  
Justinas Česonis ◽  
David W. Franklin

AbstractThe separation of distinct motor memories by contextual cues is a well known and well studied phenomenon of feedforward human motor control. However, there is no clear evidence of such context-induced separation in feedback control. Here we test both experimentally and computationally if context-dependent switching of feedback controllers is possible in the human motor system. Specifically, we probe visuomotor feedback responses of our human participants in two different tasks – stop and hit – and under two different schedules. The first, blocked schedule, is used to measure the behaviour of stop and hit controllers in isolation, showing that it can only be described by two independent controllers with two different sets of control gains. The second, mixed schedule, is then used to compare how such behaviour evolves when participants regularly switch from one task to the other. Our results support our hypothesis that there is contextual switching of feedback controllers, further extending the accumulating evidence of shared features between feedforward and feedback control.


Author(s):  
Seungmoon Song ◽  
Łukasz Kidziński ◽  
Xue Bin Peng ◽  
Carmichael Ong ◽  
Jennifer Hicks ◽  
...  

AbstractModeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motions of a musculoskeletal model. Typically, researchers have developed control models that encode physiologically plausible motor control hypotheses and compared the resulting simulation behaviors to measurable human motion data. While such plausible control models were able to simulate and explain many basic locomotion behaviors (e.g. walking, running, and climbing stairs), modeling higher layer controls (e.g. processing environment cues, planning long-term motion strategies, and coordinating basic motor skills to navigate in dynamic and complex environments) remains a challenge. Recent advances in deep reinforcement learning lay a foundation for modeling these complex control processes and controlling a diverse repertoire of human movement; however, reinforcement learning has been rarely applied in neuromechanical simulation to model human control. In this paper, we review the current state of neuromechanical simulations, along with the fundamentals of reinforcement learning, as it applies to human locomotion. We also present a scientific competition and accompanying software platform, which we have organized to accelerate the use of reinforcement learning in neuromechanical simulations. This “Learn to Move” competition was an official competition at the NeurIPS conference from 2017 to 2019 and attracted over 1300 teams from around the world. Top teams adapted state-of-the-art deep reinforcement learning techniques and produced motions, such as quick turning and walk-to-stand transitions, that have not been demonstrated before in neuromechanical simulations without utilizing reference motion data. We close with a discussion of future opportunities at the intersection of human movement simulation and reinforcement learning and our plans to extend the Learn to Move competition to further facilitate interdisciplinary collaboration in modeling human motor control for biomechanics and rehabilitation research


2021 ◽  
Vol 11 (5) ◽  
pp. 606
Author(s):  
Patrick W. Dans ◽  
Stevie D. Foglia ◽  
Aimee J. Nelson

FNIRS pre-processing and processing methodologies are very important—how a researcher chooses to process their data can change the outcome of an experiment. The purpose of this review is to provide a guide on fNIRS pre-processing and processing techniques pertinent to the field of human motor control research. One hundred and twenty-three articles were selected from the motor control field and were examined on the basis of their fNIRS pre-processing and processing methodologies. Information was gathered about the most frequently used techniques in the field, which included frequency cutoff filters, wavelet filters, smoothing filters, and the general linear model (GLM). We discuss the methodologies of and considerations for these frequently used techniques, as well as those for some alternative techniques. Additionally, general considerations for processing are discussed.


2021 ◽  
Vol 18 (2) ◽  
pp. 172988142199858
Author(s):  
Gianpaolo Gulletta ◽  
Eliana Costa e Silva ◽  
Wolfram Erlhagen ◽  
Ruud Meulenbroek ◽  
Maria Fernanda Pires Costa ◽  
...  

As robots are starting to become part of our daily lives, they must be able to cooperate in a natural and efficient manner with humans to be socially accepted. Human-like morphology and motion are often considered key features for intuitive human–robot interactions because they allow human peers to easily predict the final intention of a robotic movement. Here, we present a novel motion planning algorithm, the Human-like Upper-limb Motion Planner, for the upper limb of anthropomorphic robots, that generates collision-free trajectories with human-like characteristics. Mainly inspired from established theories of human motor control, the planning process takes into account a task-dependent hierarchy of spatial and postural constraints modelled as cost functions. For experimental validation, we generate arm-hand trajectories in a series of tasks including simple point-to-point reaching movements and sequential object-manipulation paradigms. Being a major contribution to the current literature, specific focus is on the kinematics of naturalistic arm movements during the avoidance of obstacles. To evaluate human-likeness, we observe kinematic regularities and adopt smoothness measures that are applied in human motor control studies to distinguish between well-coordinated and impaired movements. The results of this study show that the proposed algorithm is capable of planning arm-hand movements with human-like kinematic features at a computational cost that allows fluent and efficient human–robot interactions.


2020 ◽  
Author(s):  
Seungmoon Song ◽  
Łukasz Kidziński ◽  
Xue Bin Peng ◽  
Carmichael Ong ◽  
Jennifer Hicks ◽  
...  

AbstractModeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Despite advances in neuroscience techniques, it is still difficult to measure and interpret the activity of the millions of neurons involved in motor control. Thus, researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motions of a musculoskeletal model. Typically, researchers have developed control models that encode physiologically plausible motor control hypotheses and compared the resulting simulation behaviors to measurable human motion data. While such plausible control models were able to simulate and explain many basic locomotion behaviors (e.g. walking, running, and climbing stairs), modeling higher layer controls (e.g. processing environment cues, planning long-term motion strategies, and coordinating basic motor skills to navigate in dynamic and complex environments) remains a challenge. Recent advances in deep reinforcement learning lay a foundation for modeling these complex control processes and controlling a diverse repertoire of human movement; however, reinforcement learning has been rarely applied in neuromechanical simulation to model human control. In this paper, we review the current state of neuromechanical simulations, along with the fundamentals of reinforcement learning, as it applies to human locomotion. We also present a scientific competition and accompanying software platform, which we have organized to accelerate the use of reinforcement learning in neuromechanical simulations. This “Learn to Move” competition, which we have run annually since 2017 at the NeurIPS conference, has attracted over 1300 teams from around the world. Top teams adapted state-of-art deep reinforcement learning techniques to produce complex motions, such as quick turning and walk-to-stand transitions, that have not been demonstrated before in neuromechanical simulations without utilizing reference motion data. We close with a discussion of future opportunities at the intersection of human movement simulation and reinforcement learning and our plans to extend the Learn to Move competition to further facilitate interdisciplinary collaboration in modeling human motor control for biomechanics and rehabilitation research.


2020 ◽  
pp. 2042001 ◽  
Author(s):  
Jacob R. Boehm ◽  
Nicholas P. Fey ◽  
Ann Majewicz Fey

Bimanual coordination plays a vital role in many haptic and robotic system operations. However, theories in bimanual human motor control are rarely integrated into the control system for human-in-the-loop robots, potentially limiting the usability and collaborative potential between the human and robot, particularly for complex tasks such as robotic surgery. To inform future integration, we investigate unknown manual performance relationships regarding the scaling (the size of one hand’s motions compared to the other) and sequence (the order in which the hands move) of complex bimanual path following tasks. For scaling variations, either the left or right hand desired trajectory amplitude was increased. For sequence, the task was split so that the hands moved sequentially or simultaneously. The experiment is performed by 11 inexperienced, able bodied subjects (all right-handed) in a virtual environment while using haptic devices. Results show significant ([Formula: see text]) decreased manual performance for one hand when the opposite hand is scaled, thus suggesting an increase in the scale of one hand will decrease the performance of the contralateral. Results also show a significant decrease in performance for the left hand when moving simultaneous with the right, but the right hand does not show such a decrease in performance. This might suggest that only the nondominant hand suffers from simultaneous motion conditions. These results may lead to unique opportunities to integrate theories related to human motor control into the control system for haptic and robotic systems used in complex bimanual upper-limb tasks.


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