holographic stereogram
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2021 ◽  
Author(s):  
Yunpeng Liu ◽  
Chenqing Wang ◽  
Tao Jing ◽  
Xingpeng Yan

2021 ◽  
Vol 9 ◽  
Author(s):  
Yunpeng Liu ◽  
Xingpeng Yan ◽  
Xinlei Liu ◽  
Xi Wang ◽  
Tao Jing ◽  
...  

In this paper, an optical field coding method for the fusion of real and virtual scenes is proposed to implement an augmented reality (AR)-based holographic stereogram. The occlusion relationship between the real and virtual scenes is analyzed, and a fusion strategy based on instance segmentation and depth determination is proposed. A real three-dimensional (3D) scene sampling system is built, and the foreground contour of the sampled perspective image is extracted by the Mask R-CNN instance segmentation algorithm. The virtual 3D scene is rendered by a computer to obtain the virtual sampled images as well as their depth maps. According to the occlusion relation of the fusion scenes, the pseudo-depth map of the real scene is derived, and the fusion coding of 3D real and virtual scenes information is implemented by the depth information comparison. The optical experiment indicates that AR-based holographic stereogram fabricated by our coding method can reconstruct real and virtual fused 3D scenes with correct occlusion and depth cues on full parallax.


2021 ◽  
Author(s):  
Xingpeng Yan ◽  
Chenqing Wang ◽  
Yunpeng Liu ◽  
Xi Wang ◽  
xinlei liu ◽  
...  

2021 ◽  
Vol 11 (12) ◽  
pp. 5595
Author(s):  
Zi Wang ◽  
Guoqiang Lv ◽  
Miao Xu ◽  
Qibin Feng ◽  
Anting Wang ◽  
...  

The resolution-priority holographic stereogram uses spherical waves focusing on the central depth plane (CDP) to reconstruct 3D images. The image resolution near the CDP can be easily enhanced by modifying three parameters: the capturing depth, the pixel size of elemental image and the focal length of lens array. However, the depth range may decrease as a result. In this paper, the resolution characteristics were analyzed in a geometrical imaging model, and three corresponding methods were proposed: a numerical method was proposed to find the proper capturing depth; a partial aperture filtering technique was proposed after reducing pixel size; the moving array lenslet technique was introduced after increasing focal length and partial aperture filtering. Each method can enhance resolution within the total depth range. Simulation and optical experiments were performed to verify the proposed methods.


2021 ◽  
Author(s):  
Anar Khuderchuluun ◽  
Yan-Ling Piao ◽  
Munkh-Uchral Erdenebat ◽  
Erkhembaatar Dashdavaa ◽  
Moung Hee Lee ◽  
...  

2020 ◽  
Vol 60 (4) ◽  
pp. A250
Author(s):  
Sarah Fachada ◽  
Daniele Bonatto ◽  
Gauthier Lafruit

2020 ◽  
Vol 10 (22) ◽  
pp. 8088
Author(s):  
Erkhembaatar Dashdavaa ◽  
Anar Khuderchuluun ◽  
Hui-Ying Wu ◽  
Young-Tae Lim ◽  
Chang-Won Shin ◽  
...  

With the development of the holographic printer, printing synthetic hologram requires smaller holographic element (hogel) size to improve spatial resolution of the reconstruction. On the contrary, a larger hogel size affords higher angular resolution, but it leads to a lower lateral resolution and there exists a trade-off problem. In this paper, a hologram synthesis method based on three-dimensional (3D) rendering of computer-generated holographic stereogram (HS) is proposed to limit the spatial-angular trade-off problem. The perspectives of the 3D scene are captured by re-centering the camera method and transformed into parallax-related images by a proposed pixel re-arrangement algorithm for holographic printing. Unlike the conventional approaches, the proposed algorithm not only improves the angular resolution of the reconstruction while maintaining the hogel size fixed, but also keeps the spatial resolution without degradation. The effectiveness of the proposed method is verified by numerical simulation and an optical experiment.


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