feedback design
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2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 125-125
Author(s):  
Shannon Meija ◽  
Sungjae Hong ◽  
Aileen Griffin ◽  
Tai-Te Su ◽  
Jacob Sosnoff

Abstract Fall risk increases as older adults lose the functional resources necessary to maintain balance while completing everyday activities. As functional resources often decline gradually with age, momentary deficits may not be apparent until after a fall occurs. Mobile fall prevention technologies could support older adults in self-monitoring their ability to safely navigate their environments. In this paper we present perspectives on self-monitoring and feedback in a sample of older adults (n = 20, 50% female, age 65+) who had self-assessed their balance via a smartphone for 30 consecutive days. Thematic analysis of semi-structured interviews showed that fall history differentiated a) participants’ awareness of day-to-day variation in functional ability; b) trust in the accuracy of self-monitoring; and c) imaginations of what types of feedback a mobile fall prevention technology should provide. Insight on older adults’ internal self-monitoring processes and guidelines for feedback design are discussed.


2021 ◽  
Vol 1 ◽  
pp. 241-252
Author(s):  
Aykut Coskun ◽  
Mert Yildiz ◽  
Hakan Yilmazer ◽  
Hüseyin Uğur Genç

AbstractTaking on the challenge of motivating users to drink water regularly, we designed a smart water bottle that can track water intake behavior and inform users about this behavior through ambient feedback. We then conducted two studies to explore the bottle's feedback design from the perspective of users and designers. First, we conducted semi-structured interviews with 10 prospective users and found that they would like to receive personalized, precise, gamified and reminding feedback. Second, we conducted a design workshop with 13 professional designers to explore the range of visualizations that can be used to give feedback. Analyzing these visualizations, we identified three reminder types (augmenting, restoring and balancing) and six visualization styles grouped according to three dimensions of ambient displays (representation fidelity, notification level, aesthetic emphasis). In this paper, we first explain our water bottle concept along with existing solutions. Then, we report the results of these studies. Finally, we discuss the potential implications of the results for our own work as well as for designing ambient displays aimed at supporting users' water intake tracking practices.


2021 ◽  
Author(s):  
Liqiang Tang ◽  
Hufei Zhu ◽  
Yongliang Yang ◽  
Wencheng Zou ◽  
Cheng-Zhong Xu ◽  
...  

2021 ◽  
Vol 119 ◽  
pp. 106702
Author(s):  
Katharina Jahn ◽  
Bastian Kordyaka ◽  
Alla Machulska ◽  
Tanja Joan Eiler ◽  
Armin Gruenewald ◽  
...  
Keyword(s):  

2021 ◽  
pp. 132955
Author(s):  
Wei Kang ◽  
Qi Gong ◽  
Tenavi Nakamura-Zimmerer ◽  
Fariba Fahroo

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