adventure learning
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2020 ◽  
Vol 26 (123) ◽  
pp. 28-41
Author(s):  
Hussein Waleed Hussein

The research aims to identify how to enhance the quality of the human resources, focusing on four dimensions (efficiency, effectiveness, flexibility, and reliability), by adopting an adventure learning method that combines theoretical and applied aspects at the same time, when developing human resources and is applied using information technology, and that Through its dimensions, which are (cooperation, interaction, communication, and understanding), as the research problem indicated a clear deficiency in the cognitive perception of the mechanism of employing adventure learning dimensions in enhancing human resources quality, so the importance of research was to present treatments and proposals to reduce this problem. To achieve the goals of the research, the descriptive analytical approach was adopted. The researcher used the questionnaire as the main tool to collect data. As for the research sample, it consisted of (25) individuals from managerial positions in the General Company for Iraqi vegetable oils. Among the most prominent results that the research came out with is the significance of the correlation and influence relationships between the variables discussed, and here the researcher was able to achieve the scientific implications of the research in proposing a set of solutions to address the problems that the researched organization suffers to the extent of correlation with the researched variables, while the added value and scientific originality of the research were represented by a collection Contemporary variables in the field of human resources management in research, to enrich the academic library with contemporary sources and vital concepts. As for the research findings, they were represented by the presence of the variables discussed within the organization in the field of the application without clearly identifying them. Therefore, the researcher recommended the need to review the experiences of successful organizations in developed countries and transfer their effects to the local environment.


2019 ◽  
Vol 12 (3) ◽  
pp. 151-166
Author(s):  
Mohd Afifi Bahurudin Setambah ◽  
◽  
Nor’ain Mohd Tajudin ◽  
Mohd Faiz Mohd Yaakob ◽  
Muhamad Ikhwan Mat Saad ◽  
...  

2015 ◽  
Vol 26 (2) ◽  
pp. 290-312
Author(s):  
Brant G. Miller ◽  
Christopher J. Cox ◽  
R. Justin Hougham ◽  
Von P. Walden ◽  
Karla Bradley Eitel ◽  
...  
Keyword(s):  

Author(s):  
Aaron Doering ◽  
Jeni Henrickson

There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and conflicting interests between local culture and school curricula. In this paper, we offer a brief history of educational initiatives in remote Arctic communities, focusing on: 1) the importance of traditional knowledge, 2) the role of Indigenous culture in school learning materials and activities, and 3) how and why technology might be used to enhance and preserve traditional knowledge, language, and culture. We share implementation examples of one design model, adventure learning, that has successfully engaged learners worldwide in remote and urban communities alike. We conclude by presenting design principles for engaging learners in remote communities through a focus on reflective presence, interaction, educator support, and simplicity of design. These principles are illustrated with a narrative centered on the design of a new online learning environment titled North of Sixty°. Concevoir des expériences d’apprentissage pour les écoles de communautés éloignées comporte de multiples défis, relatifs notamment aux limites liées à la technologie et aux infrastructures, au haut taux de roulement des enseignants et administrateurs et aux intérêts conflictuels entre la culture locale et le programme scolaire. Dans cet article, nous offrons un bref historique des initiatives éducatives dans les communautés arctiques éloignées, en mettant l’accent sur : 1) l’importance du savoir traditionnel, 2) le rôle de la culture autochtone dans le matériel et les activités d’apprentissage scolaire, et 3) les raisons et les façons d’utiliser la technologie pour renforcer et préserver les connaissances, la langue et la culture traditionnelles. Nous partageons des exemples de mise en œuvre d’un modèle de conception, l’apprentissage par l’aventure, qui a réussi à faire activement participer des apprenants de partout au monde, tant dans les communautés éloignées qu’urbaines. Nous concluons en présentant des principes de design pour la participation active des apprenants dans les communautés éloignées en mettant l’accent sur la présence réflective, l’interaction, le soutien à l’éducateur et la simplicité. Ces principes sont illustrés par un récit centré sur la conception d’un nouvel environnement d’apprentissage en ligne intitulé Au nord du soixantième parallèle.


TechTrends ◽  
2013 ◽  
Vol 57 (4) ◽  
pp. 28-33 ◽  
Author(s):  
Brant G. Miller ◽  
R. Justin Hougham ◽  
Karla Bradley Eitel
Keyword(s):  

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