wire routing
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2020 ◽  
Vol 9 (5) ◽  
pp. 2170-2177
Author(s):  
Ho Joon Jim ◽  
Fazida Hanim Hashim

Wire optimization has become one of the greatest challenges in today’s circuit design. This paper presents a method for wire optimization in circuit routing using an improved ant colony optimization with Steiner nodes (ACOSN) algorithm. Circuit delay and power dissipation are primarily affected by the length of the routed wire. Thus, the main goal of this proposed algorithm is to find the shortest route from one point to another using an algorithm that relies on the artificial behavior of ants. The algorithm is implemented in the JAVA programming language. The proposed ACOSN algorithm is compared with the conventional ant colony optimization (ACO) algorithm in terms of efficiency and routing performance when applied to three types of circuits: emitter-coupled logic, 741 output and a cascode amplifier. The performance of the proposed method is analyzed based on circuit information such as total wire routing, total number of nets, total wire reduction, terminals per net and total terminals. From the simulation analysis, it is shown that the proposed ACOSN algorithm gives the most benefit to complex circuits, where it successfully reduces the wire length by 21.52% for a cascode amplifier circuit, 14.49% for a 741 output circuit, and 10.43% for emitter-coupled logic circuit.


Author(s):  
Jui-Hung Hung ◽  
Shih-Hsu Huang ◽  
Chun-Hua Cheng ◽  
Hsu-Yu Kao ◽  
Wei-Kai Cheng

Author(s):  
Nafiseh Masoudi ◽  
Georges Fadel

The problem of finding a collision free path in an environment occupied by obstacles, known as path planning, has many applications in design of complex systems such as wire routing in automobile assemblies or motion planning for robots. Developing the visibility graph of the workspace is among the first techniques to address the path-planning problem. The visibility algorithm is efficient in finding the global optimal path. However, it is computationally expensive as it explores the entire workspace of the problem to create all non-intersecting segments of the graph. In this paper, we propose an algorithm based on the notion of convex hulls to generate the partial visibility graph from a given start point to a goal point in a 2D workspace cluttered with a number of disjoint polygonal convex or concave obstacles. The algorithm facilitates the attainment of the shortest path in a planar workspace while reducing the size of the visibility graph to explore.


2016 ◽  
Vol 26 (3) ◽  
pp. 1-5 ◽  
Author(s):  
Nobutaka Kito ◽  
Kazuyoshi Takagi ◽  
Naofumi Takagi

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