navigational memory
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SLEEP ◽  
2020 ◽  
Vol 43 (Supplement_1) ◽  
pp. A36-A37
Author(s):  
A A Parekh ◽  
K Kam ◽  
A Mullins ◽  
A Fakhoury ◽  
B Castillo ◽  
...  

Abstract Introduction The mechanisms by which sleep disruption impact memory may depend on sleep stage, as rapid eye movement (REM) and slow wave sleep (SWS) differ in several significant ways, including degree of neuronal synchrony and frequency of cortical local field potential oscillations. Here we sought to examine the relationship between stage-specific disruption of sleep and its effect on spatial navigational memory. Methods 9 healthy adult subjects participated in this study which involved 3 in-lab polysomnograms (normal, REM-disruption, and SWS-disruption) accompanied by pre- and post-sleep functional neuroimaging of brain during a spatial navigational memory task. Graded auditory stimuli consisting of 0.5 second bursts of high-frequency tones (300-3000Hz) were used to disrupt sleep (REM/SWS) in real time. Primary metrics to ascertain the effect of these auditory tones on sleep were time in sleep stage (REM/SWS) as a % of total sleep time (TST), bout length. The primary metric for spatial navigational memory was %change in overnight completion time on a first-person-experience 3D maze task. Results Sleep macrostructure was normal during the normal night (TST:379.9±56.6 min; SWS:19.5±7.6%; REM:19.4±5.3%; mean±std). Stage-specific disruption of sleep was achieved using auditory tones during a) SWS-disruption condition (TST:388.9±47.4 mins; SWS:6.6±4.8%; REM:18.7±5.2%) and b) REM-disruption condition (TST:365.3±69.8 mins; SWS:17.1±7.7%; REM:12.1±6.6%). SWS-disruption reduced mean bout length of SWS as compared to no disruption (1.3±0.8 mins vs. 10.3±8.2 mins; p<0.01) and REM-disruption reduced mean bout length of REM as compared to no disruption (2.2±1.7 vs. 10.6±5.2 mins; p<0.01). When sleep was not disrupted, subjects achieved overnight improvements in performance (25.3±17%) which remained unchanged during REM-disruption (18.8±29.6%, p=0.5) and during SWS-disruption (38.8±24.4%; p=0.2). Morning psychomotor vigilance was also unaffected by condition. Conclusion Stage specific disruption of sleep can be achieved using graded auditory tones. While performance on a virtual 3D maze remain unchanged with stage specific sleep disruption, lower sample size may have limited our ability to detect the change. Activation patterns from functional neuroimaging that were acquired during the spatial navigation task may elucidate the interaction between stage-specific sleep disruption and performance. Support NIH R21AG059179


2020 ◽  
Vol 10 (2) ◽  
pp. 58 ◽  
Author(s):  
Laura Piccardi ◽  
Paola Guariglia ◽  
Raffaella Nori ◽  
Massimiliano Palmiero

The role of emotional landmarks in navigation has been scarcely studied. Previous findings showed that valence and arousal of landmarks increase landmark’s salience and improve performance in navigational memory tasks. However, no study has directly explored the interplay between valence and arousal of emotionally laden landmarks in embodied and not-embodied navigational tasks. At the aim, 115 college students have been subdivided in five groups according to the landmarks they were exposed (High Positive Landmarks HPL; Low Positive Landmarks LPL; High Negative Landmarks HNL; Low Negative Landmarks LNL and Neutral Landmarks NeuL). In the embodied tasks participants were asked to learn a path in a first-person perspective and to recall it after five minutes, whereas in the not-embodied tasks participants were asked to track the learned path on a silent map and to recognize landmarks among distractors. Results highlighted firstly the key role of valence in the embodied task related to the immediate learning, but not to the delayed recall of the path, probably because of the short retention interval used. Secondly, results showed the importance of the interplay between valence and arousal in the non-embodied tasks, specifically, neutral and high negative emotional landmarks yielded the lowest performance probably because of the avoidance learning effect. Implications for future research directions are discussed.


Insects ◽  
2019 ◽  
Vol 10 (12) ◽  
pp. 424 ◽  
Author(s):  
Randolf Menzel

The notion of the waggle dance simulating a flight towards a goal in a walking pattern has been proposed in the context of evolutionary considerations. Behavioral components, like its arousing effect on the social community, the attention of hive mates induced by this behavior, the direction of the waggle run relative to the sun azimuth or to gravity, as well as the number of waggles per run, have been tentatively related to peculiar behavioral patterns in both solitary and social insect species and are thought to reflect phylogenetic pre-adaptations. Here, I ask whether these thoughts can be substantiated from a functional perspective. Communication in the waggle dance is a group phenomenon involving the dancer and the followers that perform partially overlapping movements encoding and decoding the message respectively. It is thus assumed that the dancer and follower perform close cognitive processes. This provides us with access to these cognitive processes during dance communication because the follower can be tested in its flight performance when it becomes a recruit. I argue that the dance message and the landscape experience are processed in the same navigational memory, allowing the bee to fly novel direct routes, a property understood as an indication of a cognitive map.


SLEEP ◽  
2019 ◽  
Vol 42 (Supplement_1) ◽  
pp. A120-A120
Author(s):  
Anna E Mullins ◽  
Masrai K Williams ◽  
Korey Kam ◽  
Ankit Parekh ◽  
Bresne Castillo ◽  
...  

Author(s):  
I. Lokka ◽  
A. Çöltekin

The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to facilitate the amount of recall. However, it is not yet clear what amount of information should be included in such visual designs intended to facilitate remembering: there can be too little or too much of it. Besides the amount of information or level of detail, the types of visual features (‘elements’ in a visual scene) that should be included in the representations to create memorable scenes and paths must be defined. We analyzed the literature in cognitive psychology, geovisualization and information visualization, and identified the key factors for studying and evaluating geovisualization designs for their function to support and strengthen human navigational memory. The key factors we identified are: i) the individual abilities and age of the users, ii) the level of realism (LOR) included in the representations and iii) the context in which the navigation is performed, thus specific tasks within a case scenario. Here we present a concise literature review and our conceptual development for follow-up experiments.


Author(s):  
I. Lokka ◽  
A. Çöltekin

The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to facilitate the amount of recall. However, it is not yet clear what amount of information should be included in such visual designs intended to facilitate remembering: there can be too little or too much of it. Besides the amount of information or level of detail, the types of visual features (‘elements’ in a visual scene) that should be included in the representations to create memorable scenes and paths must be defined. We analyzed the literature in cognitive psychology, geovisualization and information visualization, and identified the key factors for studying and evaluating geovisualization designs for their function to support and strengthen human navigational memory. The key factors we identified are: i) the individual abilities and age of the users, ii) the level of realism (LOR) included in the representations and iii) the context in which the navigation is performed, thus specific tasks within a case scenario. Here we present a concise literature review and our conceptual development for follow-up experiments.


2016 ◽  
Vol 42 ◽  
pp. 142-149 ◽  
Author(s):  
Andrew W. Varga ◽  
Emma L. Ducca ◽  
Akifumi Kishi ◽  
Esther Fischer ◽  
Ankit Parekh ◽  
...  

2015 ◽  
Vol 16 ◽  
pp. S4-S5
Author(s):  
A. Varga ◽  
A. Kishi ◽  
J. Mantua ◽  
J. Lim ◽  
V. Koushyk ◽  
...  

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