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2021 ◽  
Vol 38 (6) ◽  
pp. 1801-1807
Author(s):  
Songjiao Wu

Standard actions are crucial to sports training of athletes and daily exercise of ordinary people. There are two key issues in sports action recognition: the extraction of sports action features, and the classification of sports actions. The existing action recognition algorithms cannot work effectively on sports competitions, which feature high complexity, fine class granularity, and fast action speed. To solve the problem, this paper develops an image recognition method of standard actions in sports videos, which merges local and global features. Firstly, the authors combed through the functions and performance required for the recognition of standard actions of sports, and proposed an attention-based local feature extraction algorithm for the frames of sports match videos. Next, a sampling algorithm was developed based on time-space compression, and a standard sports action recognition algorithm was designed based on time-space feature fusion, with the aim to fuse the time-space features of the standard actions in sports match videos, and to overcome the underfitting problem of direct fusion of time-space features extracted by the attention mechanism. The workflow of these algorithms was explained in details. Experimental results confirm the effectiveness of our approach.


2021 ◽  
Author(s):  
Avijit Shah ◽  
Topojoy Biswas ◽  
Sathish Ramadoss ◽  
Deven Santosh Shah

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Ji Rong ◽  
Yitong Chen ◽  
Jianxin Yang

With the improvement of living standards around the world, people's love for sports has also increased; basketball is especially loved by people. It is of great importance to provide sound motor instruction for basketball. To this end, this paper comprehensively investigates the dependence between the optimal release conditions and the corresponding shooting arm movements in basketball players. We carry out kinematic feature analysis of basketball sports videos, propose a hybrid CNN-LSTM model that can predict the arc of the shooting parry, and identify the key movements of the arm joint that produce optimal release velocity, angle, and backspin in short-, mid-, and long-range shots. The experiment demonstrates that the model has three rigid planar links with rotational joints that mimic the shoulder, elbow, and wrist joints of the upper arm, forearm, and hand, which are better at guiding the optimal ball release speed, angle, and backspin for different players with the fastest ball speed being about 4.6 m/s and the slowest being about 1.7 m/s.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Chunxia Duan

The effect is tested in various specific scenes of sports videos to complete the multitarget motion multitarget tracking detection application applicable to various specific scenes within sports videos. In this paper, deep neural networks are applied to sports video multitarget motion shadow suppression and accurate tracking to improve tracking performance. After the target frame selection is determined, the tracker uses an optical flow method to estimate the limits of the target sports video multitarget motion based on the sports video multitarget motion of the target object between frames. The detector first scans each sports video image frame one by one, observing the previously discovered and learned image frame subregions one by one until the current moment that is highly like the target to be tracked. The preprocessed remote sensing images are converted into grayscale images, the histogram is normalized, and the appropriate height threshold is selected in combination with the regional growth function to realize the rejection of sports video multitarget motion shadow and establish the sports video multitarget network model. The distance and direction of the precise target displacement are determined by frequency-domain vectors and null domain vectors, and the target action judgment mechanism is formed by decision learning. Finally, comparing with other shadow rejection and precision tracking algorithms, the proposed algorithm achieves greater advantages in terms of accuracy and time consumption.


Author(s):  
Zaixi Shang ◽  
Joshua P. Ebenezer ◽  
Alan C. Bovik ◽  
Yongjun Wu ◽  
Hai Wei ◽  
...  

2021 ◽  
Vol 20 (1) ◽  
pp. 99-116
Author(s):  
Chakradhar Guntuboina ◽  
Aditya Porwal ◽  
Preet Jain ◽  
Hansa Shingrakhia

This paper proposes a computationally inexpensive method for automatic key-event extraction and subsequent summarization of sports videos using scoreboard detection. A database consisting of 1300 images was used to train a supervised-learning based object detection algorithm, YOLO (You Only Look Once). Then, for each frame of the video, once the scoreboard was detected using YOLO, the scoreboard was cropped out of the image. After this, image processing techniques were applied on the cropped scoreboard to reduce noise and false positives. Finally, the processed image was passed through an OCR (Optical Character Recognizer) to get the score. A rule-based algorithm was run on the output of the OCR to generate the timestamps of key-events based on the game. The proposed method is best suited for people who want to analyse the games and want precise timestamps of the occurrence of important events. The performance of the proposed design was tested on videos of Bundesliga, English Premier League, ICC WC 2019, IPL 2019, and Pro Kabaddi League. An average F1 Score of 0.979 was achieved during the simulations. The algorithm is trained on five different classes of three separate games (Soccer, Cricket, Kabaddi). The design is implemented using python 3.7.


2021 ◽  
pp. 104214
Author(s):  
Jun Chen ◽  
R. Dinesh Jackson Samuel ◽  
Parthasarathy Poovendran

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