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2021 ◽  
Author(s):  
Kevin T Slattery ◽  

In the past years, additive manufacturing (AM), also known as “3D printing,” has transitioned from rapid prototyping to making parts with potentially long service lives. Now AM provides the ability to have an almost fully digital chain from part design through manufacture and service. Web searches will reveal many statements that AM can help an organization in its pursuit of a “digital thread.” Equally, it is often stated that a digital thread may bring great benefits in improving designs, processes, materials, operations, and the ability to predict failure in a way that maximizes safety and minimizes cost and downtime. Now that the capability is emerging, a whole series of new questions begin to surface as well: •• What data should be stored, how will it be stored, and how much space will it require? •• What is the cost-to-benefit ratio of having a digital thread? •• Who owns the data and who can access and analyze it? •• How long will the data be stored and who will store it? •• How will the data remain readable and usable over the lifetime of a product? •• How much manipulation of disparate data is necessary for analysis without losing information? •• How will the data be secured, and its provenance validated? •• How does an enterprise accomplish configuration management of, and linkages between, data that may be distributed across multiple organizations? •• How do we determine what is “authoritative” in such an environment? These, along with many other questions, mark the combination of AM with a digital thread as an unsettled issue. As the seventh title in a series of SAE EDGE™ Research Reports on AM, this report discusses what the interplay between AM and a digital thread in the mobility industry would look like. This outlook includes the potential benefits and costs, the hurdles that need to be overcome for the combination to be useful, and how an organization can answer these questions to scope and benefit from the combination. This report, like the others in the series, is directed at a product team that is implementing AM. Unlike most of the other reports, putting the infrastructure in place, addressing the issues, and taking full advantage of the benefits will often fall outside of the purview of the product team and at the higher organizational, customer, and industry levels.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jin Suk Park ◽  
Satoko Suzuki

In this study, we introduce a concept of product identification that denotes the overlap between identities of a new product and its developer. As creativity is the most important identity dimension in the new product, we draw on two dimensions of creativity: novelty and meaningfulness. According to the argument that novelty represents exploration, whereas meaningfulness represents exploitation, we hypothesize that product novelty is associated with an explorative behavior of new product team members, while product meaningfulness is associated with exploitative behavior. More importantly, product identification is proposed as the mechanism that explains the amplification effect of product identity on team members. Based on survey data collected from 200 Japanese new product development (NPD) team members, we conduct a statistical analysis to test the hypotheses. The findings demonstrate the alignment between the identity of a new product and the behaviors of the NPD members, which is amplified by product identification but not by organizational identification.


Author(s):  
Andrew Schwarz ◽  
Corey Baham ◽  
James Davis

The utilization of the Scrum methodology delineates a separation of roles for a product team, with the Product Owner being responsible for identifying and describing product backlog items and making decisions regarding the priority of these items, ensuring business requirements are being met, and providing feedback throughout the project to the team to ensure that there is success in the deployment of the IT solution. Despite the importance of this role, there is scant research to examine the effectiveness of the Product Owner in the outcomes of the Scrum effort. In this chapter, the authors study and empirically evaluate the efficacy of the Product Owner and the practices and procedures that are inherent to the Scrum methodology, as well as the intervening effects of the challenges of the development process and the changing requirements. They conclude by presenting the results of the analysis and the implications of the findings for future work in Scrum, as well as what the research means for Product Owners within organizations that are employing the Scrum methodology.


2021 ◽  
pp. 241-264
Author(s):  
Venkatesh Upadrista
Keyword(s):  

2020 ◽  
Author(s):  
Derrick Smith ◽  
Monica Dillihunt ◽  
Phillip Farrington ◽  
Michael Benfield ◽  
Matthew Turner

2020 ◽  
Vol 4 (3) ◽  
pp. 314
Author(s):  
Husna Amalya Melati ◽  
Metasari Kartika ◽  
Yudithya Ratih

PPPUD of Product Diversification of Corak Insang Weaving at Kampung Wisata Tenun KhatulistiwaAbstact. Since established on 16th of November 2018 as a woven tourist village area, the number of visitors in Gang Sambas Jaya, Batu Layang sub district, Pontianak City has increased, but the products provided were only woven clothes and scarves with a relatively high price, thus not all visitors are interested and can afford the products. The lack of variety of the woven derivative products with various price ranges made the income of woven craftsmen was not optimal. The community service program by PPPUD (Development Program of Regional Featured Product) team in collaboration with non-governmental group (KSM) aimed to diversify the gill-pattern woven products (as known as corak insang) in order to expand the market target and to meet visitors’ demand. Community service activities included training to create a corak insang ornament pattern on screw pine-based clutches, making half-moon bags model of handbags, sewing clothes – starting from making its basic pattern, breaking patterns, cutting materials and sewing clothes, and making a pouch/pencil case using the remaining woven fabrics. The activity result showed that the partners acquired skills in producing derivative products of woven corak insang. A total of 5 people acquired skills in making half-moon bag model of handbags, 8 people acquired skills in making woven corak insang ornament pattern on screw-pine based clutches, 10 people acquired skills in making basic pattern, breaking pattern, and sewing clothes, and 15 people acquired skills in creating pouch and pencil case. It shows that more than 80% of participants have been succeeded in diversifying corak Insang woven products.Keywords: Diversification, product, woven, corak Insang, community service. Abstrak. Sejak ditetapkan pada tanggal 16 November 2018 sebagai kawasan kampung wisata tenun, jumlah pengunjung di Gang Sambas Jaya Kelurahan Batu Layang Kota Pontianak meningkat, namun produk yang disediakan hanya berupa kain tenun dan syal yang harganya relatif tinggi sehingga tidak semua pengunjung berminat dan mampu membelinya. Minimnya variasi produk turunan dengan berbagai rentang harga menjadikan pendapatan perajin tenun belum optimal. Pengabdian yang dilakukan oleh tim PPPUD (Program Pengembangan Produk Unggulan Daerah) bekerjasama dengan mitra Kelompok Swadaya Masyarakat (KSM) adalah mendiversifikasikan produk tenun corak insang agar mampu memperluas pangsa pasar dan memenuhi permintaan pengunjung. Kegiatan pengabdian yang dilakukan antara lain sosialisasi, pelatihan, pendampingan dan evaluasi. Pelatihan meliputi pelatihan membuat ornamen corak Insang pada clutch berbahan dasar pandan, pelatihan membuat tas tangan jenis halfmoon bag, pelatihan menjahit baju yang dimulai dari pembuatan pola dasar, pecah pola, menggunting bahan dan menjahit baju, dan pelatihan pembuatan pouch/pencil case dengan memanfaatkan sisa kain tenun dan kain tenun yang ada. Hasil kegiatan menunjukkan bahwa mitra kemudian  memiliki keterampilan dalam memproduksi produk turunan dari tenuncorak Insang. Sebanyak 5 orang memiliki kemampuan dalam membuat tas tangan model (halfmoon bag), 8 orang memiliki kemampuan dalam membuat ornamen tenun corak Insang pada produk clutch berbahan pandan, 10 orang telah memiliki kemampuan dalam membuat pola dasar, pecah pola dan menjahit baju dan 15 orang telah memiliki kemampuan membuat produk berupa pouch dan pencil case.Hal ini menunjukkan bahwa lebih dari 80% mitra telah berhasil melakukan diversifikasi produk tenun corak Insang.Kata Kunci: diversifikasi, produk, tenun, corak Insang, pengabdian.


Author(s):  
Sophie Amberkar ◽  
Kevone Bennett ◽  
Anna Delchamps ◽  
Rochelle Edwards

The playtest method is known in the gaming community; however, it can be adapted for use across user experience (UX) researchers. By using the playtest method, one can use the laboratory environment and push beyond usability to understand discoverability, enjoyment, and additional user preferences that aren’t otherwise feasible in usability testing due to the low sample size. Additionally, a small-sample playtest method allows a product team to observe participants organically interacting with a product or feature which can be invaluable for building empathy.


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