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Sensors ◽  
2020 ◽  
Vol 20 (14) ◽  
pp. 3973 ◽  
Author(s):  
Dan Xue ◽  
Weiqi Yuan

When detecting the cracks in the tunnel lining image, due to uneven illumination, there are generally differences in brightness and contrast between the cracked pixels and the surrounding background pixels as well as differences in the widths of the cracked pixels, which bring difficulty in detecting and extracting cracks. Therefore, this paper proposes a dynamic partitioned Gaussian crack detection algorithm based on the projection curve distribution. First, according to the distribution of the image projection curve, the background pixels are dynamically partitioned. Second, a new dynamic partitioned Gaussian (DPG) model was established, and the set rules of partition boundary conditions, partition number, and partition corresponding threshold were defined. Then, the threshold and multi-scale Gaussian factors corresponding to different crack widths were substituted into the Gaussian model to detect cracks. Finally, crack morphology and the breakpoint connection algorithm were combined to complete the crack extraction. The algorithm was tested on the lining gallery captured on the site of the Tang-Ling-Shan Tunnel in Liaoning Province, China. The optimal parameters in the algorithm were estimated through the Recall, Precision, and Time curves. From two aspects of qualitative and quantitative analysis, the experimental results demonstrate that this algorithm could effectively eliminate the effect of uneven illumination on crack detection. After detection, Recall could reach more than 96%, and after extraction, Precision was increased by more than 70%.


Robotica ◽  
2019 ◽  
Vol 38 (5) ◽  
pp. 845-860 ◽  
Author(s):  
Vishnu G. Nair ◽  
K. R. Guruprasad

SUMMARYIn this paper we address the problem of coverage path planning (CPP) for multiple cooperating mobile robots. We use a ‘partition and cover’ approach using Voronoi partition to achieve natural passive cooperation between robots to avoid task duplicity. We combine two generalizations of Voronoi partition, namely geodesic-distance-based Voronoi partition and Manhattan-distance-based Voronoi partition, to address contiguity of partition in the presence of obstacles and to avoid partition-boundary-induced coverage gap. The region is divided into 2D×2D grids, where D is the size of the robot footprint. Individual robots can use any of the single-robot CPP algorithms. We show that with the proposed Geodesic-Manhattan Voronoi-partition-based coverage (GM-VPC), a complete and non-overlapping coverage can be achieved at grid level provided that the underlying single-robot CPP algorithm has similar property.We demonstrated using two representative single-robot coverage strategies, namely Boustrophedon-decomposition-based coverage and Spanning Tree coverage, first based on so-called exact cellular decomposition and second based on approximate cellular decomposition, that the proposed partitioning scheme completely eliminates coverage gaps and coverage overlaps. Simulation experiments using Matlab and V-rep robot simulator and experiments with Fire Bird V mobile robot are carried out to validate the proposed coverage strategy.


2015 ◽  
Vol 2015 ◽  
pp. 1-10 ◽  
Author(s):  
Seren Soner ◽  
Can Ozturan

We present a parallel mesh generator called PMSH that is developed as a wrapper code around the open source sequential Netgen mesh generator. Parallelization of the mesh generator is carried out in five stages: (i) generation of a coarse volume mesh; (ii) partitioning of the coarse mesh; (iii) refinement of coarse surface mesh to produce fine surface submeshes; (iv) remeshing of each fine surface submesh to get a final fine mesh; (v) matching of partition boundary vertices followed by global vertex numbering. A new integer based barycentric coordinate method is developed for matching distributed partition boundary vertices. This method does not have precision related problems of floating point coordinate based vertex matching. Test results obtained on an SGI Altix ICE X system with 8192 cores confirm that our approach does indeed enable us to generate multibillion element meshes in a scalable way.


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