surface slant
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2021 ◽  
Vol 180 ◽  
pp. 37-50
Author(s):  
Ross Goutcher ◽  
Laurie M. Wilcox
Keyword(s):  

2019 ◽  
Vol 63 (6) ◽  
pp. 60409-1-60409-11 ◽  
Author(s):  
Jonathan Tong ◽  
Robert S. Allison ◽  
Laurie M. Wilcox

Abstract Modern virtual reality (VR) headsets use lenses that distort the visual field, typically with distortion increasing with eccentricity. While content is pre-warped to counter this radial distortion, residual image distortions remain. Here we examine the extent to which such residual distortion impacts the perception of surface slant. In Experiment 1, we presented slanted surfaces in a head-mounted display and observers estimated the local surface slant at different locations. In Experiments 2 (slant estimation) and 3 (slant discrimination), we presented stimuli on a mirror stereoscope, which allowed us to more precisely control viewing and distortion parameters. Taken together, our results show that radial distortion has significant impact on perceived surface attitude, even following correction. Of the distortion levels we tested, 5% distortion results in significantly underestimated and less precise slant estimates relative to distortion-free surfaces. In contrast, Experiment 3 reveals that a level of 1% distortion is insufficient to produce significant changes in slant perception. Our results highlight the importance of adequately modeling and correcting lens distortion to improve VR user experience.


2017 ◽  
Vol 17 (14) ◽  
pp. 4 ◽  
Author(s):  
Baptiste Caziot ◽  
Benjamin T. Backus ◽  
Esther Lin

Author(s):  
Samantha Horvath ◽  
Kori Macdonald ◽  
John Galeotti ◽  
Roberta L. Klatzky

Objective These studies used threshold and slant-matching tasks to assess and quantitatively measure human perception of 3-D planar images viewed through a stereomicroscope. The results are intended for use in developing augmented-reality surgical aids. Background Substantial research demonstrates that slant perception is performed with high accuracy from monocular and binocular cues, but less research concerns the effects of magnification. Viewing through a microscope affects the utility of monocular and stereo slant cues, but its impact is as yet unknown. Method Participants performed in a threshold slant-detection task and matched the slant of a tool to a surface. Different stimuli and monocular versus binocular viewing conditions were implemented to isolate stereo cues alone, stereo with perspective cues, accommodation cue only, and cues intrinsic to optical-coherence-tomography images. Results At magnification of 5x, slant thresholds with stimuli providing stereo cues approximated those reported for direct viewing, about 12°. Most participants (75%) who passed a stereoacuity pretest could match a tool to the slant of a surface viewed with stereo at 5x magnification, with mean compressive error of about 20% for optimized surfaces. Slant matching to optical coherence tomography images of the cornea viewed under the microscope was also demonstrated. Conclusion Despite the distortions and cue loss introduced by viewing under the stereomicroscope, most participants were able to detect and interact with slanted surfaces. Application The experiments demonstrated sensitivity to surface slant that supports the development of augmented-reality systems to aid microscope-aided surgery.


2016 ◽  
Vol 371 (1697) ◽  
pp. 20150264 ◽  
Author(s):  
Indu Vedamurthy ◽  
David C. Knill ◽  
Samuel J. Huang ◽  
Amanda Yung ◽  
Jian Ding ◽  
...  

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task—a ‘bug squashing’ game—in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information. This article is part of the themed issue ‘Vision in our three-dimensional world’.


i-Perception ◽  
10.1068/i0608 ◽  
2014 ◽  
Vol 5 (1) ◽  
pp. 53-72 ◽  
Author(s):  
Sean C. Madigan ◽  
David H. Brainard

2013 ◽  
Vol 110 (1) ◽  
pp. 190-203 ◽  
Author(s):  
Aidan P. Murphy ◽  
Hiroshi Ban ◽  
Andrew E. Welchman

Reliable estimation of three-dimensional (3D) surface orientation is critical for recognizing and interacting with complex 3D objects in our environment. Human observers maximize the reliability of their estimates of surface slant by integrating multiple depth cues. Texture and binocular disparity are two such cues, but they are qualitatively very different. Existing evidence suggests that representations of surface tilt from each of these cues coincide at the single-neuron level in higher cortical areas. However, the cortical circuits responsible for 1) integration of such qualitatively distinct cues and 2) encoding the slant component of surface orientation have not been assessed. We tested for cortical responses related to slanted plane stimuli that were defined independently by texture, disparity, and combinations of these two cues. We analyzed the discriminability of functional MRI responses to two slant angles using multivariate pattern classification. Responses in visual area V3B/KO to stimuli containing congruent cues were more discriminable than those elicited by single cues, in line with predictions based on the fusion of slant estimates from component cues. This improvement was specific to congruent combinations of cues: incongruent cues yielded lower decoding accuracies, which suggests the robust use of individual cues in cases of large cue conflicts. These data suggest that area V3B/KO is intricately involved in the integration of qualitatively dissimilar depth cues.


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