Beyond Stereotypes of Gender and Gaming: Video Games Made by Middle School Students

2014 ◽  
pp. 667-688 ◽  
Author(s):  
Jill Denner ◽  
Eloy Ortiz ◽  
Shannon Campe ◽  
Linda Werner
Author(s):  
Melissa Burns

Competitive video games, or esports, have been making their way into high schools across Canada, though most middle school students have been left out of the game. This chapter will examine the identity and role of the various shared stakeholders at the middle years level, highlight the benefits of scholastic esports for middle school learners, and examine obstacles that may hinder the implementation of such programming, leaning on the experience of one such program in central Canada. The author will examine data collected over a span of four years on the impact of both coed and girls-only gaming environments in middle schools and how to support young female learners through gaming. Finally, this chapter will highlight the current landscape of K-12 scholastic esports with recommendations on how and why scholastic esports should have a place in Canadian schools.


2007 ◽  
Vol 12 (7) ◽  
pp. 356-358
Author(s):  
Carol A. Iuzzolino

Many movies include a scene or two containing mathematics content to achieve various effects, such as to show the importance of education, to emphasize a point the filmmaker wants to clarify, and to add humor. many of us have been dazzled by the complexity of mathematics in A Beautiful Mind and Good Will Hunting. I know the level of mathematics is beyond the middle school years, but the passion for the subject matter might inspire some students. In Rain Man, Dustin hoffman plays the autistic brother of Tom cruise and proves that he can calculate square roots and do complex decimal computations in his head. These scenes hint at the importance of mental-math skills, a concept that we need to emphasize in the middle grades. It also shows that calculations can be done accurately and rapidly, even when the person doing the calculation has no understanding of what the numbers mean. middle school students are used to a world of television and video games and learn a lot from these visual aids. So why not use films to help us teach concepts or make students smile about mathematics?


2017 ◽  
Vol 8 (3) ◽  
pp. 209-223
Author(s):  
Elizabeth Davies-Mercier ◽  
Michelle W. Woodbridge ◽  
W. Carl Sumi ◽  
S. Patrick Thornton ◽  
Katrina D. Roundfield ◽  
...  

2014 ◽  
Author(s):  
Jennifer L. Engelland ◽  
Renee M. Tobin ◽  
Adena B. Meyers ◽  
Brenda J. Huber ◽  
W. Joel Schneider ◽  
...  

2009 ◽  
Author(s):  
Ji-Geun Kim ◽  
Yejin Lee ◽  
Bo-Ra Song ◽  
Hyunah Lee ◽  
Jung Eun Hwang

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