scholarly journals Interaction and End-User Programming with a Context-Aware Mobile Application

Author(s):  
Jonna Häkkilä ◽  
Panu Korpipää ◽  
Sami Ronkainen ◽  
Urpo Tuomela
2021 ◽  
Vol 27 (4) ◽  
pp. 19-25
Author(s):  
Kristin Williams ◽  
Jessica Hammer ◽  
Scott E. Hudson

An upcycled approach uses everyday objects as design material for IoT systems by enabling users to make their "dumb" objects "smart." Adopting this approach, IoT Codex realizes a new socially informed, context-aware computing and end-user programming.


2017 ◽  
Vol 8 (2) ◽  
pp. 563 ◽  
Author(s):  
Usman Ependi

Heuristic evaluation merupakan salah satu bentuk usability testing perangkat lunak yang dinilai oleh pengguna (evaluator). Dalam melakukan heuristic evaluation instrumen penilaian terdiri dari sepuluh (10) pernyataan dengan lima pilihan jawaban dalam skala severity ratings. Dalam penelitian ini heuristic evaluation terhadap aplikasi Depo Auto 2000 Tanjung Api-Api Palembang yang dilakukan oleh 4 evaluator.  Hasil dari heuristic evaluation dikelompokkan kedalam  masing-masing instrumen yaitu visibility of system status dengan nilai 0,75, match between system and the real world dengan nilai 0,25, user control and freedom dengan nilai 0,25, consistency and standards dengan nilai 0,75, error prevention dengan nilai 1, recognition rather than recall dengan nilai 1,25, flexibility and efficiency of use dengan nilai 0,25, Aesthetic and minimalist design dengan nilai 0,25, help users recognize, diagnose, and recover from errors dengan nilai 1 dan Help and documentation dengan nilai 0. Dari hasil heuristic evaluation yang dilakukan menunjukkan bahwa evaluator memberikan nilai 0 dan 1 aplikasi Depo Atuo 2000 Tanjung Api-Api Palembang. Hasil penilaian tersebut menunjukkan bahwa aplikasi yang buat tidak ada masalah usability dan hanya memiliki cosmetic problem sehingga aplikasi Depo Auto 2000 Tanjung Api Api Palembang  dapat dinyatakan layak untuk didistribusikan kepada pengguna akhir (end user). 


Author(s):  
Aldo Alexis Pérez Vizcarra ◽  
Guadalupe Paulina Anccasi Figueroa ◽  
Jaison Willian Torres Chana ◽  
Francisco José García-Peñalvo

This chapter offers a general review of the presence of the risks present in today's society and its impact on citizens' daily lives as well as the challenge it represents for the authorities in their desire to turn their cities into smart cities and proposes the use of Safe Paths, a mobile application focused on risk prevention based on social collaboration to identify dangerous areas and give alerts based on their users' location and the risks around to them. It also describes the architecture used by Safe Paths, the sketches used in its development, and finally shows the interface it provides to the end-user.


User Modeling ◽  
1997 ◽  
pp. 203-214 ◽  
Author(s):  
Kazuhisa Seta ◽  
Mitsuru Ikeda ◽  
Osamu Kakusho ◽  
Riichiro Mizoguchi

2010 ◽  
Vol 22 (1) ◽  
pp. 1-22 ◽  
Author(s):  
Margaret Burnett

End-user programming has become ubiquitous; so much so that there are more end-user programmers today than there are professional programmers. End-user programming empowers—but to do what? Make bad decisions based on bad programs? Enter software engineering’s focus on quality. Considering software quality is necessary, because there is ample evidence that the programs end users create are filled with expensive errors. In this paper, we consider what happens when we add considerations of software quality to end-user programming environments, going beyond the “create a program” aspect of end-user programming. We describe a philosophy of software engineering for end users, and then survey several projects in this area. A basic premise is that end-user software engineering can only succeed to the extent that it respects that the user probably has little expertise or even interest in software engineering.


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