Social Seducement is an Erasmus+ project aimed to improve the social inclusiveness of adults in risks of social exclusion by training them in the social economy. To do it, the gamified learning tool Social PlaNet was developed, trying to offer an efficient and attractive training plan on social economy entrepreneurship. This particular kind of economy brings several benefits to this target group, since it develops the action to benefit the local community and is usually run in groups. Moreover, the fact of training in entrepreneurship also provides long-term unemployed people to own their possibilities of work and, that way, to feel included in society again. In this chapter, an overview of the project and its outcomes are presented.