scholarly journals Techniques and Methodologies for Multimedia Systems Development: A Survey of Industrial Practice

Author(s):  
Michael Lang ◽  
Chris Barry
Author(s):  
Miloš Milovanovic ◽  
Miroslav Minovic ◽  
Velimir Štavljanin ◽  
Dušan Starcevic

The multimedia information system represents a specific form of information system. This research area suffered many changes in direction due to technology shifts. The general problem is that few years back, multimedia technologies had been limited to relatively simple, stand-alone applications, but multimedia systems, particularly Web-based systems grew in complexity and intervened with many critical issues for development. In this chapter, a specific focus will be cast on existing methodology approaches, their upsides and downsides, and on the surveys and research done by distinguished authors in this area on what sort of methodologies are used in practice. Afterwards, the focus of this chapter will be on whether existing development methodologies can be applied to multimedia systems and if there is any need to adapt them for that specific purpose.


2009 ◽  
Vol 24 (1) ◽  
pp. 126-138 ◽  
Author(s):  
Brian Webb ◽  
Seamus Gallagher

Whereas multimedia systems development (MSD) is inherently complex, and increasingly so, little is known about how multimedia designers manage or cope with this complexity. In particular, little is known about complexity beyond technical and process levels, and how such complexity impacts design activity. In this paper we construct a model of MSD based on the formulation of the broader concept of context complexity. This concept, which subsumes but also transcends technical and process complexity, is used to explain design strategies and their consequences. We identify four design contexts that explain, and are also explained by, complexity. These contexts map out the ‘landscape for action’ over which design activity takes place. They shape the design environment and the responses taken to it. We use a grounded theory approach to study what designers actually do (as opposed to theorising what they should do). We argue that a better understanding of context determined and context determining strategies better informs interventions aimed at improving MSD design practice. Our main conclusion is that interventions should be directed to those situations where there is a mismatch between the level of complexity in the design context and the level of complexity in the design strategy taken in response to that context. We call these situations ‘breakdown’ contexts and examine their causes and consequences in greater detail. Our claimed contribution is to broaden the concept of design breakdowns through a specific understanding of the role and impact of (context) complexity in MSD.


2000 ◽  
Vol 14 (2) ◽  
pp. 134-138
Author(s):  
Iain Stewart ◽  
Ian Kemp

This paper describes the development of a new structured industrial practice studies (SIPS) programme (a learning model integrating taught course material directly with work-based experiences) for an innovative new suite of programmes run by the Department of Engineering at Glasgow Caledonian University (GCU). These programmes merge arts and engineering topics in the area of multimedia. The paper describes how the substantial experience of SIPS at GCU could be applied to these new programmes. It evaluates the key features of previous SIPS activity and proposes a range of enhancements to meet the demands of modern innovative curricula. The concept of a virtual SIPS visit is developed and the transferability of the concept to other countries is evaluated.


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