Mapping Commonalities and Differences in Software Engineering and Graphic Design Approaches to Multimedia Systems Development

2006 ◽  
Vol 46 (5) ◽  
pp. 87-98 ◽  
Author(s):  
Brian R. Webb ◽  
Seamus B. Gallagher
Author(s):  
Franco Zambonelli ◽  
Nicholas R. Jennings ◽  
Michael Wooldridge

The multi-agent system paradigm introduces a number of new design/development issues when compared with more traditional approaches to software development and calls for the adoption of new software engineering abstractions. To this end, in this chapter, we elaborate on the potential of analyzing and architecting complex multi-agent systems in terms of computational organizations. Specifically, we identify the appropriate organizational abstractions that are central to the analysis and design of such systems, discuss their role and importance, and show how such abstractions are exploited in the context of the Gaia methodology for multi-agent systems development.


2021 ◽  
Vol 7 (3A) ◽  
pp. 156-162
Author(s):  
Iryna Piatnytska-Pozdnyakova ◽  
Halyna Kolomoiets ◽  
Andrii Furdychko ◽  
Oleksandr Sazhiienko ◽  
Anatolii Rebryna ◽  
...  

The article defines the concept of distance multimedia training system and consider the use of distance multimedia training systems in higher education in the field of design; investigated the structure and composition of distance learning multimedia systems; identify the specific features of learning using distance multimedia learning systems; the specifics of user personalization in the multimedia space are considered; a format for describing data in distance multimedia learning systems has been developed. The results show that the automatic evaluation system for graphic images is an important step towards the creation of distance learning systems in the field of graphic design.


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