Virtual Reality Simulation of Architectural Clues’ Effects on Human Behavior and Decision Making in Fire Emergency Evacuation

Author(s):  
Sh. F. Abu-Safieh
2014 ◽  
Vol 580-583 ◽  
pp. 2663-2666
Author(s):  
Lan Wei ◽  
Chao Yang Zhao ◽  
Wei Feng Yuan

Emergency evacuation is an important issue in fire safety. In this study, a cellular automaton (CA) model in which the human behaviour termed ‘flow with the stream’ is considered is proposed to simulate the procedure of emergency evacuation. Based on the CA model, the influence of the number of guiders to the evacuation from a large compartment is analyzed through numerical test. The result shows that the proposed CA model is a promising tool that may be used in fire safety design.


2021 ◽  
Author(s):  
Leonardo Enzo Sugahara ◽  
Marcelo Dornbusch Lopes

Each new generation, games present physics and ambiance closerto their inspirations in the external world (non-virtual reality).However, the non-playable human characters in these games sometimesdo not simulate the attitudes that a person would normallyperform in front of a certain situation. This case goes against theproposal of a physical and graphically realistic environment, withbehaviors and decision making not appropriate to the circumstancespresented. To solve the problem, it is proposed the developmentof a Human Behavior Simulation Model, planned to be used onnon-playable characters that will have constant contact with theplayer. This model was created based on concepts of Psychology,which were used to develop a personality that will be implementedin a character. To test the efficiency of the proposed model, it wasused in the development of Carlos, a character of a game prototype.Carlos went through a series of controlled situations, used as teststo validate the applicability of the model in non-playable characters.The result was a coherent simulation of human behavior, at the costof complexity in the application of the characteristics, described byCarlos’ personality, to the character inside the game.


2018 ◽  
Vol 13 (02) ◽  
pp. 301-308 ◽  
Author(s):  
Sharon Farra ◽  
Eric Hodgson ◽  
Elaine T. Miller ◽  
Nathan Timm ◽  
Whittney Brady ◽  
...  

ABSTRACTObjectiveThis study examined differences in learning outcomes among newborn intensive care unit (NICU) workers who underwent virtual reality simulation (VRS) emergency evacuation training versus those who received web-based clinical updates (CU). Learning outcomes included a) knowledge gained, b) confidence with evacuation, and c) performance in a live evacuation exercise.MethodsA longitudinal, mixed-method, quasi-experimental design was implemented utilizing a sample of NICU workers randomly assigned to VRS training or CUs. Four VRS scenarios were created that augmented neonate evacuation training materials. Learning was measured using cognitive assessments, self-efficacy questionnaire (baseline, 0, 4, 8, 12 months), and performance in a live drill (baseline, 12 months). Data were collected following training and analyzed using mixed model analysis. Focus groups captured VRS participant experiences.ResultsThe VRS and CU groups did not statistically differ based upon the scores on the Cognitive Assessment or perceived self-efficacy. The virtual reality group performance in the live exercise was statistically (P<.0001) and clinically (effect size of 1.71) better than that of the CU group.ConclusionsTraining using VRS is effective in promoting positive performance outcomes and should be included as a method for disaster training. VRS can allow an organization to train, test, and identify gaps in current emergency operation plans. In the unique case of disasters, which are low-volume and high-risk events, the participant can have access to an environment without endangering themselves or clients. (Disaster Med Public Health Preparedness. 2019;13:301–308)


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