Object-Oriented INTERLISP Programming Environment for Implementation of a Distributed Expert System

Author(s):  
Ralf-Dirk Hennings ◽  
Steffen Schulze-Kremer
2002 ◽  
Vol 11 (2) ◽  
pp. 189-202 ◽  
Author(s):  
Blair MacIntyre ◽  
Marco Lohse ◽  
Jay David Bolter ◽  
Emmanuel Moreno

In this paper, we discuss the integration of 2-D video actors into 3-D augmentedreality (AR) systems. In the context of our research on narrative forms for AR, we have found ourselves needing highly expressive content that is most easily created by human actors. We discuss the feasibility and utility of using video actors in an AR situation and then present our Video Actor Framework (including the VideoActor editor and the Video3D Java package) for easily integrating 2-D videos of actors into Java 3D, an object-oriented 3-D graphics programming environment. The framework is based on the idea of supporting tight spatial and temporal synchronization between the content of the video and the rest of the 3-D world. We present a number of illustrative examples that demonstrate the utility of the toolkit and editor. We close with a discussion and example of our recent work implementing these ideas in Macromedia Director, a popular multimedia production tool.


2019 ◽  
Vol 6 (3) ◽  
pp. 224
Author(s):  
Samsudin Samsudin

<p><em>Remuneration is a term that relates to employee payroll which is set by certain regulations routinely based on work values, with the aim of creating better and cleaner governance and increasing motivation and work performance. Performance is determined by assessing the compilation oflecturer’swork files and then verified by the department that responsible to it. Rule Base Reasoning is an expert system based on a series of rules that represent human knowledge and experience in solving some complex cases. Expert system is a system whose capability to adopt human knowledge in solving problems so the system can solve problems as is usually done by experts. To implement this method a web-based system is used using the PHP programming language with the concept of Object Oriented Programming with ecpectation this system can be designed more easily and can be developed continuously so it can optimize the acceptance of lecturer remuneration andso far it can minimize the possibility of errors due to human errors. on institutions and lecturers.</em></p><p><strong>Keywords</strong>: <em>Remuneration, Rule Base Reasoning, Performance, Lecturers, Expert Systems.</em><strong><em> </em></strong></p><p><em>Remunerasi merupakan sebuah istilah yang berhubungan dengan penggajian pegawai yang ditetapkan dengan peraturan tertentu secara rutin berdasarkan nilai-nilai kerja, dengan tujuan terciptanya tata kelola yang lebih baik dan bersih serta meningkatkan motivasi dan prestasi kerja.Kinerja ditentukan dengan pengumpulan bukti kerja kepada pihak yang bertanggung jawab dan dihitung oleh badan yang ditentukan.Rule Base Reasoning adalah sistem pakar berdasarkan serangkaian aturan-aturan yang merupakan representasi dari pengetahuan dan pengalaman manusia dalam memecahkan kasus yang rumit</em><em>. </em><em>Sistem pakar adalah suatu sistem yang berusaha mengadopsi pengetahuan manusia dalam menyelesaikan masalah sehingga sistem tersebut dapat menyelesaikan masalah seperti yang biasa dilakukan oleh para pakar</em><em>.</em><em>Untuk mengimplementasikan metode ini dibuat sebuah sistem berbasis web menggunakan bahasa pemrograman PHP dengan konsep Object Oriented Programming dengan harapan sistem ini bisa dirancang lebih mudah dan bisa dikembangkan secara berkelanjutan dan dapat mengoptimalkan penerimaan remunerasi dosen sehingga bisa memperkecil kemungkinan terjadinya kesalahan karena human error yang bisa menyebabkan kerugian pada pihak institusi maupun dosen.</em></p><p><strong>Kata kunci</strong>: <em>Remunerasi, Rule Base Reasoning, Kinerja, Dosen, Sistem Pakar.</em><strong></strong></p>


1994 ◽  
Vol 49 (1-2) ◽  
pp. 80-88 ◽  
Author(s):  
M. Baldus ◽  
T. O. Levante ◽  
B. H. Meier

Abstract An object-oriented programming environment for numerical simulation of magnetic resonance spectra is introduced and applied to NQR and NMR of quadrupolar nuclei. Using a Floquet approach it is possible to perform simulations of spin systems that are described by explicitly time-dependent Hamiltonians in full analogy to simulations of time-independent systems. Applications to magic angle spinning and double rotation are discussed.


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