An Ambient Intelligence Framework for the Provision of Geographically Distributed Multimedia Content to Mobility Impaired Users

Author(s):  
Dionysios D Kehagias ◽  
Dimitris Giakoumis ◽  
Dimitrios Tzovaras ◽  
Evangelos Bekiaris ◽  
Marion Wiethoff
2013 ◽  
Vol 8 (4) ◽  
pp. 118-124
Author(s):  
Boris Morozov ◽  
Boris Dolgovesov ◽  
Boris Mazurok ◽  
Mikhail Gorodilov

An approach to the development of technical solutions for the creating of a real-time Distributed Multimedia Virtual Environment is described. The main objective of the environment - control the formation and delivery of multimedia content from multiple sources to multiple recipients


2012 ◽  
pp. 248-274 ◽  
Author(s):  
Bogdan Solomon ◽  
Dan Ionescu ◽  
Cristian Gadea ◽  
Marin Litoiu

The amount of multimedia content on the Internet has been growing at a remarkable rate, and users are increasingly looking to share online media with colleagues and friends on social networks. Several commercial and academic solutions have attempted to make it easier to share this large variety of online content with others, but they are generally limited to only sending Web links. At the same time, existing products have not been able to provide a scalable system that synchronizes disparate Web content sources among many users in real-time. Such a goal is especially desired in order to provide the benefits of cloud deployments to collaborative applications. Many Web-based applications cannot predict the number of connections that they may need to handle. As such, applications must either provision a higher number of servers in anticipation of more traffic, or be faced with a degradation of the user experience when a large number of clients connect to the application. Cloud-based deployments can alleviate these issues by allowing the application’s server base to auto scale based on the user demand. A cloud deployment can also employ servers in different geographic locations in order to offer better latency and response times to its clients. Moving a collaborative application from using a single server to a cloud and then to a distributed cloud is not a trivial matter, however. This chapter will show our experience with how such a transition can be performed, and will present the architectural changes that had to be implemented at the server and cloud level in order to create a distributed execution that resides in the cloud.


2011 ◽  
pp. 335-347 ◽  
Author(s):  
Jaime Delgado ◽  
Víctor Torres ◽  
Silvia Llorente ◽  
Eva Rodríguez

2016 ◽  
Vol 29 (3) ◽  
pp. 461-474 ◽  
Author(s):  
Igor Djuric ◽  
Vanjica Ratkovic-Zivanovic ◽  
Milica Labus ◽  
Dragana Groj ◽  
Nikola Milanovic

This paper presents design and implementation of a personal intelligent home media center. The primary goal was to increase the quality of life with the use of ambient intelligence in smart homes. The solution presented here uses client-server architecture with network-attached storage for storing all multimedia contents. Sensors are used to identify person?s presence and ambient intelligence techniques to recommend the most suitable multimedia content to end-users. The major advantages of this personal intelligent home media center are speed, intelligence, inexpensive components and scalability. The implementation was done in within one home media center, for the evaluation purposes.


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