Digital Transformation of Interdisciplinary Engineering Education

Author(s):  
Brit-Maren Block ◽  
Benedikt Haus ◽  
Anton Steenken ◽  
Torge von Geyso
2020 ◽  
Author(s):  
Okyay Kaynak

<p>During the last two decades, profound technological</p><p>changes have taken place around us, supported by disruptive</p><p>advances, both on software and hardware sides. An amalgamation</p><p>of information, communication and AI is taking place, as well as</p><p>the cross-fertilization of a wide range of concepts, referred to as</p><p>the digital transformation. As a result of convergence</p><p>phenomenon, the boundaries between different disciplines are</p><p>eroding, necessitating a thorough discussion on what the</p><p>engineering education should be like in the future. In this paper,</p><p>after presenting a brief history of engineering education, the</p><p>recent paradigm changes are discussed, which essentially stress</p><p>that skills must prevail over degrees to deal with challenges posed</p><p>by the megatrends of the fourth industrial revolution.</p>


2020 ◽  
Vol 35 ◽  
pp. 01001
Author(s):  
Anatolii A. Aleksandrov ◽  
Yurii B. Tsvetkov ◽  
Mikhail M. Zhileykin

The paper deals with the digital transformation of engineering education. Such transformation is justified in terms of an engineering education paradigm change. Based on a comprehensive analysis of the didactic system of engineering education, the authors specify the requirements for such important engineering education components as goal setting, content, educational technologies, assessment tools and methods in current educational environment. They provides examples of a practical digital transformation of a number of engineering curricula and syllabi by integrating blended learning based on a Small Private Online Course (SPOC). The authors share their best practices in designing e-learning taking into account the features of the learning-forgetting process, they demonstrate how to make use of the saved time for students’ practical work, how to implement gamification techniques based on such new forms as the Hackathon, Internet of things (IoT) for engineering education. They also provide examples of creating a digital educational environment with specialized software modules to visualize complex mathematical concepts as well as examples of applying principles of artificial intelligence and machine learning to shape a student’s adapted educational trajectory. They discuss how to identify student’s problems with learning material assimilation and suggest a specially developed course including propaedeutic unit for additional study.


2020 ◽  
Author(s):  
Okyay Kaynak

<p>During the last two decades, profound technological</p><p>changes have taken place around us, supported by disruptive</p><p>advances, both on software and hardware sides. An amalgamation</p><p>of information, communication and AI is taking place, as well as</p><p>the cross-fertilization of a wide range of concepts, referred to as</p><p>the digital transformation. As a result of convergence</p><p>phenomenon, the boundaries between different disciplines are</p><p>eroding, necessitating a thorough discussion on what the</p><p>engineering education should be like in the future. In this paper,</p><p>after presenting a brief history of engineering education, the</p><p>recent paradigm changes are discussed, which essentially stress</p><p>that skills must prevail over degrees to deal with challenges posed</p><p>by the megatrends of the fourth industrial revolution.</p>


Author(s):  
Vanessa Mai ◽  
◽  
Susanne Wolf ◽  
Paul Varney ◽  
Martin Bonnet ◽  
...  

Dealing with the increasingly complex interrelationships in companies, technologies and markets requires engineers to have a holistic, systemic understanding of digital change. Future engineers need future skills and must be able to react to ever faster changing technical requirements by independently expanding their knowledge, developing (technology-based) solution strategies as well as designing, evaluating and communicating these with regard to social, ecological and cultural aspects and requirements. In order to integrate these future skills into existing curricula, study programs must be designed in such a way that they are permeable to continuous and agile adaptation in relation to new knowledge and new technologies. This process can only succeed if universities see themselves as open learning systems that promote co-creation processes among all university stakeholders. The Faculty of Process Engineering, Energy and Mechanical Systems at TH Köln/University of Applied Sciences has recently recognized the resulting need for a transformation process in program development and has further developed the consecutive master's program "Mechanical Engineering/Smart Systems", in which agile learning environments and innovation spaces are created. However, the redesign and further development of modules is not enough. A holistic, systemic understanding in dealing with transformative technologies requires a cultural change in which lecturers and students shape the digital transformation on an equal footing. In a joint learning and research process, they iteratively and agilely test which competencies best prepare students for an increasingly digitalized workplace and which analog and virtual learning spaces this requires. As part of the project "Digital Engineering - Competence Acquisition for Mechanical Engineers in the Digital Age", the faculty is currently implementing the Technology Area, a measure whose aim is to accompany these digital transformation processes at the faculty and to provide lecturers and students with the necessary freedom to experiment with new technologies in teaching. Here, subject-specific teaching and research concepts for the use of new technologies are to be developed and tested together in a co-creation process. The first concepts developed in the Technology Area as well as other Best Practices from the faculty will be presented in the paper. These include the Mixed-Reality-Game FutureING, the Serious Game Worlds of Materials and the development of a StudiCoachBot. In order to promote co-creation processes within and outside the university, a Digitalization Conference was held in May as part of the project to present innovative and forward-looking innovations in engineering education. The reflection of all of the presented initiatives is structurally anchored and professionalized by the House of Excellence in Engineering Education.


1984 ◽  
Author(s):  
B.-M. Drottz ◽  
Lennart Sjoeberg ◽  
U. Dahlstrand

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