Complete and Automated Generation of Configurable Virtual Prototypes of Products Based on Parameterization Tools and Rules. Application to a Case Study

Author(s):  
Virgilio Véliz Vega ◽  
Francisco Albert Gil ◽  
Nuria Aleixos Borrás
Author(s):  
Fabrizio Gotti ◽  
Kevin Heffner ◽  
Guy Lapalme

This article presents XSDGuide, a software prototype aimed at facilitating the creation of user interfaces consistent with a data model expressed as a set of XML schemas. XSDGuide was developed while researching intelligent user interfaces for data entry associated with the production of Suspicious Activity Reports (SARs) conforming to NIEM-SAR, an XML-based information-dissemination framework. These SARs communicate potentially suspicious or unlawful incidents to the appropriate authorities. The XSD schemas defining a specific SAR are fed to XSDGuide, which then automatically creates user interface guides, rendered on a web page. The user can interact with this application to populate the report’s fields, validate the SAR being created and save the report as a valid XML instance. Validation is a two-step process, where a JavaScript ruleset created from the schema pre-validates the document in the browser before it is sent for full validation to the back end, which relies on a traditional full-fledged validator. Despite the prototype’s limitations, the HTML interfaces that are generated allow users to inspect and become familiar with complex schemas and also to produce validated XML instance documents for the purposes of experimentation and testing.


2015 ◽  
Vol 74 (3-4) ◽  
pp. 249-269 ◽  
Author(s):  
Sana Stojanović Ðurđević ◽  
Julien Narboux ◽  
Predrag Janičić
Keyword(s):  

Author(s):  
Monica Bordegoni ◽  
Umberto Cugini ◽  
Francesco Ferrise ◽  
Serena Graziosi

The objective of the paper is to present a case study to exploit interactive Virtual Prototypes (iVPs) for investigating the way humans experience products. This method can be used for “prototyping” new product experiences, for monitoring users’ emotional reactions during the interaction and finally, for practically redesigning these experiences on the basis of the users’ feedback. Products considered here are domestic appliances, where the experience consists of the interaction with their physical interfaces.


2019 ◽  
Vol 9 (9) ◽  
pp. 1789 ◽  
Author(s):  
Kyungki Kim ◽  
Yong-Cheol Lee

Spatial movements of workers and equipment should be carefully planned according to project plans. In particular, it is crucial for workers’ safety to prepare emergency evacuation paths according to changing construction site configurations and construction progress. However, creating evacuation paths for all crews for each day can be an extremely labor-intensive task if it is done manually. Consequently, in most construction projects, evacuation plans are not provided to managers and crews throughout the entire construction. Even state-of-the-art technologies do not suggest ways to generate evacuation paths according to changing progresses presented in 4-Dimensional Building Information Model (4D BIM). This research proposes a framework to automatically analyze, generate, and visualize the evacuation paths of multiple crews in 4D BIM, considering construction activities and site conditions at the specific project schedule. This research develops a prototype that enables users to define parameters for pathfinding, such as workspaces, material storage areas, and temporary structures to automatically identify the accessible evacuation paths. This prototype shows the secured evacuation paths in the 4D BIM environment and allows the users to organize the automatically generated evacuation paths. A case study using the BIM model of a real construction project involved in this paper demonstrates the potential of the proposed method.


Author(s):  
Brian W. Henson ◽  
Neal P. Juster ◽  
Alan de Pennington

Abstract Most virtual prototypes used within the domain of mechanical engineering are well defined geometric representations loosely linked to analysis packages. By taking a holistic, top-down view of the product introduction process this paper argues that virtual prototypes should be based upon product models that allow for the representation of more than just geometric information. A methodology based upon the reference model for open distributed processing is presented that simplifies the task of deciding what information should be supported. The paper argues that virtual prototypes should use product models that integrate the representation of the geometry, function and behaviour of a product. A case study is presented to show how experimental virtual prototyping software, based on such a product model, can aid the product introduction process.


Sign in / Sign up

Export Citation Format

Share Document