High Performance Hardware Architectures for Automated Music Classification

Author(s):  
Ingo Schmädecke ◽  
Holger Blume
2010 ◽  
Vol Special Issue (1) ◽  
pp. 71-79 ◽  
Author(s):  
Marek Błażewicz ◽  
Krzysztof Kurowski ◽  
Bogdan Ludwiczak ◽  
Krystyna Napierała

2015 ◽  
Vol 26 (4) ◽  
pp. 18-43 ◽  
Author(s):  
Markus Endres ◽  
Werner Kießling

The problem of Skyline computation has attracted considerable research attention in the last decade. A Skyline query selects those tuples from a dataset that are optimal with respect to a set of designated preference attributes. Since multicore processors are going mainstream, it has become imperative to develop parallel algorithms, which fully exploit the advantages of such modern hardware architectures. In this paper, the authors present high-performance parallel Skyline algorithms based on the lattice structure generated by a Skyline query. For this, they propose different evaluation strategies and compare several data structures for the parallel evaluation of Skyline queries. The authors present novel optimization techniques for lattice based Skyline algorithms based on pruning and removing one unrestricted attribute domain. They demonstrate through comprehensive experiments on synthetic and real datasets that their new algorithms outperform state-of-the-art multicore Skyline techniques for low-cardinality domains. The authors' algorithms have linear runtime complexity and fully play on modern hardware architectures.


2016 ◽  
Vol 25 (08) ◽  
pp. 1650083
Author(s):  
P. Muralidhar ◽  
C. B. Rama Rao

Motion estimation (ME) is a highly computationally intensive operation in video compression. Efficient ME architectures are proposed in the literature. This paper presents an efficient low computational complexity systolic architecture for full search block matching ME (FSBME) algorithm. The proposed architecture is based on one-bit transform-based full search (FS) algorithm. The proposed ME hardware architectures perform FS ME for four macroblocks (MBs) in parallel. The proposed hardware architecture is implemented in VHDL. The FSBME hardware consumes 34% of the slices in a Xilinx Vertex XC6vlx240T FPGA device with a maximum frequency of 133[Formula: see text]MHz and is capable of processing full high definition (HD) ([Formula: see text]) frames at a rate of 60 frames per second.


2020 ◽  
Vol 12 (7) ◽  
pp. 113 ◽  
Author(s):  
Maurizio Capra ◽  
Beatrice Bussolino ◽  
Alberto Marchisio ◽  
Muhammad Shafique ◽  
Guido Masera ◽  
...  

Deep Neural Networks (DNNs) are nowadays a common practice in most of the Artificial Intelligence (AI) applications. Their ability to go beyond human precision has made these networks a milestone in the history of AI. However, while on the one hand they present cutting edge performance, on the other hand they require enormous computing power. For this reason, numerous optimization techniques at the hardware and software level, and specialized architectures, have been developed to process these models with high performance and power/energy efficiency without affecting their accuracy. In the past, multiple surveys have been reported to provide an overview of different architectures and optimization techniques for efficient execution of Deep Learning (DL) algorithms. This work aims at providing an up-to-date survey, especially covering the prominent works from the last 3 years of the hardware architectures research for DNNs. In this paper, the reader will first understand what a hardware accelerator is, and what are its main components, followed by the latest techniques in the field of dataflow, reconfigurability, variable bit-width, and sparsity.


Author(s):  
Domen Verber

A state-of-the-art and a possible future of High Performance Computing (HPC) are discussed. The steady advances in hardware have resulted in increasingly more powerful computers. Some HPC applications that were years ago only in the domain of supercomputers can nowadays be executed on desktop and mobile computers. Furthermore, the future of computers is in the “Internet-of-things” and cyber-physical systems. There, computers are embedded into the devices such as cars, house appliances, production lines, into our clothing, etc. They are interconnected with each other and they may cooperate. Based on that, a new kind of application emerges, which requires the HPC architectures and development techniques. The primary focus of the chapter is on different hardware architectures for HPC and some particularities of HPC programming. Some alternatives to traditional computational models are given. At the end, some replacements for semiconductor technologies of modern computers are debated.


2009 ◽  
Vol 58 (7) ◽  
pp. 917-930 ◽  
Author(s):  
Akashi Satoh ◽  
Takeshi Sugawara ◽  
Takafumi Aoki

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