Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors

Author(s):  
Jeffrey C. F. Ho
Author(s):  
Okjoon Kim ◽  
Uma Jayaram ◽  
Lijuan Zhu

Training for assembly simulations can be provided using a wide range of technologies from a simple computer-based training (CBT) approach to a complex virtual reality (VR)-based immersive training (IMT) approach. The CBT approach allows user interactions through traditional keyboard and mouse applications, while the IMT approach immerses the user in a virtual environment for a more realistic experience. Typically, for a particular scenario, tools and applications for each of these approaches are developed independently. Consequently, there is much duplication of data and effort, and a lack of synchronization between them. This paper focuses on an integrated approach with support from ontologies to address this problem. Ontologies provide an opportunity to capture and manage common data and map concepts from one application to another in a logical and measured manner. Methods are developed to enable knowledge in these ontologies to be used and shared in a comprehensive and effective manner between CBT and IMT tools. The key contribution of this work is that the ontologies instantiating concepts and properties for the training domain are used effectively among different training tools to deal with common and disparate characteristics between them.


2015 ◽  
Vol 112 (38) ◽  
pp. E5351-E5360 ◽  
Author(s):  
Weizhe Hong ◽  
Ann Kennedy ◽  
Xavier P. Burgos-Artizzu ◽  
Moriel Zelikowsky ◽  
Santiago G. Navonne ◽  
...  

A lack of automated, quantitative, and accurate assessment of social behaviors in mammalian animal models has limited progress toward understanding mechanisms underlying social interactions and their disorders such as autism. Here we present a new integrated hardware and software system that combines video tracking, depth sensing, and machine learning for automatic detection and quantification of social behaviors involving close and dynamic interactions between two mice of different coat colors in their home cage. We designed a hardware setup that integrates traditional video cameras with a depth camera, developed computer vision tools to extract the body “pose” of individual animals in a social context, and used a supervised learning algorithm to classify several well-described social behaviors. We validated the robustness of the automated classifiers in various experimental settings and used them to examine how genetic background, such as that of Black and Tan Brachyury (BTBR) mice (a previously reported autism model), influences social behavior. Our integrated approach allows for rapid, automated measurement of social behaviors across diverse experimental designs and also affords the ability to develop new, objective behavioral metrics.


2007 ◽  
Vol 6 (1) ◽  
pp. 185-186
Author(s):  
E COSENTINO ◽  
E RINALDI ◽  
D DEGLIESPOSTI ◽  
S BACCHELLI ◽  
D DESANCTIS ◽  
...  

2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Swiss Surgery ◽  
2002 ◽  
Vol 8 (6) ◽  
pp. 250-254
Author(s):  
Vogelbach ◽  
Bogdan ◽  
Rosenthal ◽  
Pfefferkorn ◽  
Triponez

Fragestellung: Die dieser Untersuchung zugrunde liegende Frage war, ob das angewandte Ausbildungskonzept geeignet war, um am Beispiel der Einführung der laparoskopischen Cholezystektomie eine neue Operationsmethode in einer universitären Ausbildungsklinik mit einer grossen Anzahl Chirurgen zu etablieren. Patienten und Methodik: Seit Einführung der ersten laparoskopischen Cholezystektomie wurden alle Cholezystektomien während zwei Jahren (Mai 1990 bis Mai 1992) prospektiv erfasst. Ein Ausbildungskonzept wurde gewählt, bei dem jeweils ein Operateur durch einen Tutor geschult wurde und so 15 konsekutive Eingriffe durchführte, um dann die Technik einem weiteren auszubildenden Chirurgen zu instruieren. Resultate: In zwei Jahren wurden 355 Patienten cholezystektomiert. 60% der Operationen wurden laparoskopisch durchgeführt oder begonnen. 40% der Operationen wurden offen durchgeführt. In den ersten zwei Jahren konnten 13 Operateure (durchschnittlich 16 Operationen / Operateur , range 1 - 60) in die neue Technik eingeführt werden. Es traten keine schweren Komplikationen, insbesondere keine Gallenwegsverletzungen in dieser Einführungsphase auf. Diskussion: In der Literatur wird dieses Vorgehen bei der Einführungsphase seit 1992 wiederholt vorgestellt, diskutiert und empfohlen. Zwischenzeitlich gibt es Richtlinien von Fachgesellschaften und nationalen Institutionen, welche die Ausbildung zur Ausführung neuer chirurgischer Techniken reglementieren. In den letzten Jahren verlagern sich die ersten Ausbildungsschritte in Richtung Trainingskurse an skill-stations und virtual reality Trainer. Schlussfolgerung: Das beschriebene Ausbildungskonzept bewährte sich in der Einführungsphase der laparoskopischen Cholezystektomie zu Beginn der 90er-Jahre.


2004 ◽  
Vol 49 (3) ◽  
pp. 337-338
Author(s):  
Robert T. Ammerman
Keyword(s):  

PsycCRITIQUES ◽  
2004 ◽  
Vol 49 (Supplement 14) ◽  
Author(s):  
Christine T. Chambers ◽  
Elizabeth A. Job
Keyword(s):  

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