Human Factors for Military Applications of Head-Worn Augmented Reality Displays

Author(s):  
Mark A. Livingston ◽  
Zhuming Ai ◽  
Jonathan W. Decker

Author(s):  
Sarah Beadle ◽  
Randall Spain ◽  
Benjamin Goldberg ◽  
Mahdi Ebnali ◽  
Shannon Bailey ◽  
...  

Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.





Author(s):  
Nhu Q. Nguyen ◽  
Jillian Cardinell ◽  
Joel M. Ramjist ◽  
Dimitrios Androutsos ◽  
Victor X. D. Yang


2005 ◽  
Vol 25 (6) ◽  
pp. 6-9 ◽  
Author(s):  
M.A. Livingston


2015 ◽  
Vol 3 ◽  
pp. 799-806 ◽  
Author(s):  
Neil Hall ◽  
Christopher Lowe ◽  
Robin Hirsch


2011 ◽  
Vol 4 (11) ◽  
pp. 3342-3352 ◽  
Author(s):  
Theodoros N. Arvanitis ◽  
Daniel D. Williams ◽  
James F. Knight ◽  
Chris Baber ◽  
Michael Gargalakos ◽  
...  


Author(s):  
David Procházka ◽  
Tomáš Koubek

Augmented reality has became an useful tool in many areas from space exploration to military applications. Although used theoretical principles are well known for almost a decade, the augmented reality is almost exclusively used in high budget solutions with a special hardware. However, in last few years we could see rising popularity of many projects focused on deployment of the augmented reality on dif­ferent mobile devices. Our article is aimed on developers who consider development of an augmented reality application for the mainstream market. Such developers will be forced to keep the application price, therefore also the development price, at reasonable level. Usage of existing image processing software library could bring a significant cut-down of the development costs. In the theoretical part of the article is presented an overview of the augmented reality application structure. Further, an approach for selection appropriate library as well as the review of the existing software libraries focused in this area is described. The last part of the article out­lines our implementation of key parts of the augmented reality application using the OpenCV library.



2000 ◽  
Vol 44 (21) ◽  
pp. 3-398-3-401 ◽  
Author(s):  
R.S. Kalawsky ◽  
A. W. Stedmon ◽  
K. Hill ◽  
C.A. Cook

Research into human factors issues surrounding the use of AR technology is very limited, and there is a need for formal guidelines to underpin human factors integration (HFI). The DERA Centre for Human Sciences (CHS) and the Advanced VR Research Centre (AVRRC) at Loughborough University are evaluating the potential of Augmented Reality (AR) for providing operator feedback in an embedded training system. An important aspect of the research is concerned with investigating the cognitive ergonomics of AR technology and human information processing issues that may arise through its use, when information is presented via AR and overlaid upon one or more primary display surfaces such as a visual display unit. Two main issues have been addressed: first, the impact of AR on human information processing; and, second, the most appropriate symbology sets for displaying information via the AR medium. The experiments reported in this paper assess issues of re-accommodation and reaction times to alarms on different display formats, illustrating that AR performs as well as standard display formats.



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