human information processing
Recently Published Documents


TOTAL DOCUMENTS

437
(FIVE YEARS 43)

H-INDEX

44
(FIVE YEARS 3)

Semantic Web ◽  
2021 ◽  
pp. 1-36
Author(s):  
Sven Lieber ◽  
Ben De Meester ◽  
Pieter Heyvaert ◽  
Femke Brückmann ◽  
Ruben Wambacq ◽  
...  

The quality of knowledge graphs can be assessed by a validation against specified constraints, typically use-case specific and modeled by human users in a manual fashion. Visualizations can improve the modeling process as they are specifically designed for human information processing, possibly leading to more accurate constraints, and in turn higher quality knowledge graphs. However, it is currently unknown how such visualizations support users when viewing RDF constraints as no scientific evidence for the visualizations’ effectiveness is provided. Furthermore, some of the existing tools are likely suboptimal, as they lack support for edit operations or common constraints types. To establish a baseline, we have defined visual notations to represent RDF constraints and implemented them in UnSHACLed, a tool that is independent of a concrete RDF constraint language. In this paper, we (i) present two visual notations that support all SHACL core constraints, built upon the commonly used visualizations VOWL and UML, (ii) analyze both notations based on cognitive effective design principles, (iii) perform a comparative user study between both visual notations, and (iv) present our open source tool UnSHACLed incorporating our efforts. Users were presented RDF constraints in both visual notations and had to answer questions based on visualization task taxonomies. Although no statistical significant difference in mean error rates was observed, all study participants preferred ShapeVOWL in a self assessment to answer RDF constraint-related questions. Furthermore, ShapeVOWL adheres to more cognitive effective design principles according to our performed comparison. Study participants argued that the increased visual features of ShapeVOWL made it easier to spot constraints, but a list of constraints – as in ShapeUML – is easier to read. However, also that more deviations from the strict UML specification and introduction of more visual features can improve ShapeUML. From these findings we conclude that ShapeVOWL has a higher potential to represent RDF constraints more effective compared to ShapeUML. But also that the clear and efficient text encoding of ShapeUML can be improved with visual features. A one-size-fits-all approach to RDF constraint visualization and editing will be insufficient. Therefore, to support different audiences and use cases, user interfaces of RDF constraint editors need to support different visual notations.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Evmorfia Karampournioti ◽  
Klaus-Peter Wiedmann

PurposeThis paper examines in detail how the use of storytelling with parallax technology can influence the user experience (UX) in online shops as well as brand- and behavior-relevant variables. Furthermore, this study analyzes the causal relationships between UX, brand attitudes and brand-related behavioral intentions in terms of purchase intention and price premiums. Explicit and implicit paths of human information processing are considered.Design/methodology/approachA sample of 266 respondents completed a web-based experiment under two conditions (text-based vs parallax storytelling online shop). An existing and operational online shop was used. The causal relationships were assessed by using partial least squares structural equation modeling (PLS-SEM). To measure implicit information processing, a single category implicit association test was applied.FindingsBy applying the storytelling technique with parallax scrolling, the online shop increased visitors' UX on explicit and implicit information processing levels and increased the online shop's overall perceived attractiveness. Storytelling with parallax motion enables an efficient transmission of brand-related associations to consumers' minds, enhances their explicit and implicit brand attitudes and increases their willingness to pay a higher price. Moreover, this study provides empirical evidence on the effects of UX on brand-related measures by applying PLS-SEM and thus reveals a causal chain of effects from UX on online shop attractiveness, brand attitude and behavioral intentions. Again, explicit and implicit perceptions were considered.Originality/valueScience and practice are increasingly emphasizing that storytelling emotionalizes content, which facilitates effective communication and builds strong relationships with customers. Little evidence exists about its efficient implementation in an online shopping context and in fulfilling hedonic and pragmatic needs throughout the online journey. This study provides novel insights into managing online shoppers' UX, brand-related perceptions and behavioral intentions with the optimal use of techniques to implement storytelling. Furthermore, this is one of the first studies to holistically consider the human perception of online shops by drawing on theories and methods of psychology, marketing, consumer behavior, brand research and consumer neuroscience and considering explicit and implicit information processing in terms of hedonic and pragmatic UX and brand-related measures.


2021 ◽  
Vol 20 (2) ◽  
pp. 283-286
Author(s):  
Widura Imam Mustopo

This book was written to address the gap between problems of system design and the results of theoretical research in the study of cognitive psychology, experimental psychology, and human performance. Many of the built human-machine systems do not work optimally due to forced demands or requirements on humans as users, which is not in accordancewith the way humans observe, pay attention, understand, think, remember, and decide, as well as act, or in other terms the way people perform or process information. Over the past six decades, tremendous efforts have been made to understand and model human information processing and human performance. Another purpose of this book is to show how theoretical developments have taken place and been applied to improve productivity and safety of humanmachine interactions.


2021 ◽  
Author(s):  
Holger Mitterer ◽  
Mrudula Arunkumar ◽  
Jeroen van Paridon ◽  
Falk Huettig

How do different levels of representation interact in the mind? Key evidence for answering this question comes from experimental work that investigates the influence of knowledge of written language on spoken language processing. Here we tested whether learning orthographic representations (through reading) influences pre-lexical phonological representations in spoken-word recognition using a perceptual learning paradigm. Perceptual learning is well suited to reveal differences in pre-lexical representations that might be caused by learning to read because it requires the functional use of pre-lexical representations in order to generalize a learning experience. In a large-scale behavioural study in Chennai, India, 97 native speakers of Tamil with varying reading experience (from completely illiterate to highly literate) participated. In marked contrast to their performance in other cognitive tasks, even completely illiterate participants showed a perceptual learning effect that was not moderated by reading experience. This finding suggests that pre-lexical phonological representations are not substantially changed by learning to read and thus poses important constraints for the debate about the degree of interactivity between different levels of representations during human information processing.


2021 ◽  
Author(s):  
Gustavo Deco ◽  
Yonathan Sanz Perl ◽  
Peter Vuust ◽  
Enzo Tagliazucchi ◽  
Henry Kennedy ◽  
...  

2021 ◽  
Vol 12 ◽  
Author(s):  
Ulrich Ansorge ◽  
Christian Büsel ◽  
Marlene Forstinger ◽  
Daniel Gugerell ◽  
Markus Grüner ◽  
...  

In the current review, we argue that experimental results usually interpreted as evidence for cognitive resource limitations could also reflect functional necessities of human information processing. First, we point out that selective processing of only specific features, objects, or locations at each moment in time allows humans to monitor the success and failure of their own overt actions and covert cognitive procedures. We then proceed to show how certain instances of selectivity are at odds with commonly assumed resource limitations. Next, we discuss examples of seemingly automatic, resource-free processing that challenge the resource view but can be easily understood from the functional perspective of monitoring cognitive procedures. Finally, we suggest that neurophysiological data supporting resource limitations might actually reflect mechanisms of how procedural control is implemented in the brain.


2021 ◽  
Vol 21 (4) ◽  
pp. 1-18
Author(s):  
Zhihan Lv ◽  
Liang Qiao ◽  
Qingjun Wang

Emotional cognitive ability is a key technical indicator to measure the friendliness of interaction. Therefore, this research aims to explore robots with human emotion cognitively. By discussing the prospects of 5G technology and cognitive robots, the main direction of the study is cognitive robots. For the emotional cognitive robots, the analysis logic similar to humans is difficult to imitate; the information processing levels of robots are divided into three levels in this study: cognitive algorithm, feature extraction, and information collection by comparing human information processing levels. In addition, a multi-scale rectangular direction gradient histogram is used for facial expression recognition, and robust principal component analysis algorithm is used for facial expression recognition. In the pictures where humans intuitively feel smiles in sad emotions, the proportion of emotions obtained by the method in this study are as follows: calmness accounted for 0%, sadness accounted for 15.78%, fear accounted for 0%, happiness accounted for 76.53%, disgust accounted for 7.69%, anger accounted for 0%, and astonishment accounted for 0%. In the recognition of micro-expressions, humans intuitively feel negative emotions such as surprise and fear, and the proportion of emotions obtained by the method adopted in this study are as follows: calmness accounted for 32.34%, sadness accounted for 34.07%, fear accounted for 6.79%, happiness accounted for 0%, disgust accounted for 0%, anger accounted for 13.91%, and astonishment accounted for 15.89%. Therefore, the algorithm explored in this study can realize accuracy in cognition of emotions. From the preceding research results, it can be seen that the research method in this study can intuitively reflect the proportion of human expressions, and the recognition methods based on facial expressions and micro-expressions have good recognition effects, which is in line with human intuitive experience.


Sign in / Sign up

Export Citation Format

Share Document