There are several challenges when modeling artificial intelligencemethods for autonomous players on games (bots). NEAT is one ofthe models that, combining genetic algorithms and neural networks,seek to describe a bot behavior more intelligently. In NEAT, a neuralnetwork is used for decision making, taking relevant inputs fromthe environment and giving real-time decisions. In a more abstractway, a genetic algorithm is applied for the learning step of the neuralnetworks’ weights, layers, and parameters. This paper proposes theuse of relative position as the input of the neural network, basedon the hypothesis that the bot profit will be improved.