scholarly journals Semidefinite Programming Heuristics for Surface Reconstruction Ambiguities

Author(s):  
Ady Ecker ◽  
Allan D. Jepson ◽  
Kiriakos N. Kutulakos
2004 ◽  
Vol 114 ◽  
pp. 277-281 ◽  
Author(s):  
J. Wosnitza ◽  
J. Hagel ◽  
O. Stockert ◽  
C. Pfleiderer ◽  
J. A. Schlueter ◽  
...  

2020 ◽  
Author(s):  
Jian Li ◽  
◽  
Bin Dai ◽  
Christopher M. Jones ◽  
Etienne M. Samson ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


2011 ◽  
Author(s):  
Shengping Jin ◽  
K. A. Ariyawansa ◽  
Yuntao Zhu

2017 ◽  
Vol 15 (3) ◽  
pp. 390-398
Author(s):  
Tianyun Yuan ◽  
Xiaobo Peng ◽  
Dongdong Zhang

2001 ◽  
Author(s):  
Guihong Qu ◽  
Dali Zhang ◽  
Pingfan Yan

Sign in / Sign up

Export Citation Format

Share Document