Agent-Mediated Immersion in Virtual World: The Implications for Science Learning

Author(s):  
Chee-Kit Looi ◽  
Longkai Wu ◽  
Beaumie Kim ◽  
Chunyan Miao
Author(s):  
Caleb T. Carr ◽  
Paul Zube

Network autocorrelation occurs when individuals receive assistance from others which regulates their own behavior, and it can be used to explain how group members may improve their task performance. This study explored how network autocorrelation, via informal communication within a virtual group, affected an individual’s task achievement in the online game World of Warcraft. Informal interactions between guild members during a 4-year period were collected and analyzed to assess how informal interactions with other group members affected an individual’s in-game achievement. Findings indicate informal communication from other group members (specifically the experience and helpfulness of the other members) positively predict an individual’s task performance, while tenure with the group negatively predict individual achievement. Findings are discussed with respect to network analysis and influence in online groups.


2011 ◽  
Author(s):  
John Tawa ◽  
Uma Shanmugham ◽  
Tam K. Dao ◽  
Venus Tsui ◽  
Phuong T. Nguyen ◽  
...  

1998 ◽  
Author(s):  
Fiona Czerniawska ◽  
Gavin Potter
Keyword(s):  

2017 ◽  
Vol 6 (1) ◽  
pp. 276
Author(s):  
Retno Ambarwati

The background of this study is the low grade science students learning outcomes VI C SDN 004 Tembilahan Kota, Of the 23 students, only 9 students (39.13%) were completed. Based on this the researchers conducted the study by applying image media to improve learning outcomes IPA. This research is a class act who performed a total of two cycles consisting of two meetings, the study was conducted with four phases, namely planning, implementation stage, the stage of observation and reflection stages. The study states that science learning outcomes of students has increased in each cycle, this is evidenced by the increasing average student learning outcomes, the preliminary data the average student learning outcomes at 66.00 has increased in the first cycle of up to 83.30, and increased up to 91.74. Based on these results, it can be concluded that the application of drawing media can improve learning outcomes VI grade science students SDN 004 Tembilahan Kota.


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