Student Learning Outcomes
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2022 ◽  
Vol 9 (2) ◽  
pp. 1-12
Author(s):  
Atika Suri ◽  
Lilik Sabdaningtyas ◽  
Muhisom Muhisom

The problem in this research is the low mathematics learning outcomes of students. The purpose of this study was to determine the relationship between learning styles and mathematics student learning outcomes. This type of research is quantitative with the ex-post facto correlation research method. The data collection techniques used were questionnaires and documentation. The population in this study were 112 class IV students, with a sample of 53 students. Hypothesis testing uses the Pearson product-moment correlation test. The results of the study of the two variables X and Y show a positive relationship with a correlation of 0.42 on moderate criteria, and it can be concluded that Ha is accepted, that there is a relantionship between learning style with the mathematics learning outcomes of the fourth-grade students of SD Negeri 2 Sumberejo.


Pharmacy ◽  
2022 ◽  
Vol 10 (1) ◽  
pp. 11
Author(s):  
Julie H. Oestreich ◽  
Jason W. Guy

Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledge in some instances. Furthermore, these adaptable experiences can be leveraged for a variety of content areas in pharmacy education. Some activities utilized by educators require large amounts of technological expertise, while others involve minimal use of technology. The incorporation of technology can create highly immersive experiences for learners; however, there are barriers (e.g., financial and technology prowess) to implementation compared to simpler designs. One area of GBL that is not well defined in the literature is how to adequately assess student learning outcomes. Most current studies describe subjective attitudes and confidence or assess content knowledge through objective pre- and post-tests. In the future, more defined and connected methods for assessment—such as active demonstrations within the game—will be needed to better incorporate GBL into pharmacy curricula. Based on the collective evidence in the literature, some GBL activities may serve as useful tools to improve pharmacy student engagement and learning.


2022 ◽  
Vol 7 (02) ◽  
pp. 661-674
Author(s):  
Surtika Sari ◽  
Mai Sri Lena

This study aims to determine the improvement of integrated thematic learning outcomes using the CRH Cooperative Learning model.  This research is a classroom action research that uses qualitative and quantitative approaches.  The subjects used in this study consisted of teachers and 32 students.  This research was conducted  2 cycles.  Cycle I was held for 2 meetings and cycle II was held for 1 meeting, with four stages, namely planning, implementation, observation and reflection.  The results of this study are : the percentage  observations of RPP in the first cycle, 78 % increased in the second cycle, 95 % . The result of observation of teacher aspect in cycle 1,78,75% increased in cycle II, 92,5%.  The results of the observations of students in the first cycle, 81.25 % increased in the second cycle, 92.5%.  Student learning outcomes in the first cycle, 67,18% (C) increased in the second cycle 92,4% (SB).


Educatio ◽  
2022 ◽  
Vol 16 (2) ◽  
pp. 121-132
Author(s):  
Dariani Dariani ◽  
◽  
Asri Arbie ◽  
Muhammad Yusuf ◽  
◽  
...  

This research was conducted at SMA Negeri 1 Telaga Biru and aimed to produce quality physics learning tools using the Team-Based Learning (TBL) learning model. The device was developed using the 4D development model developed by Thiagarajan Semel and Semel. The research results on the device show that the developed device is of high quality. Learning tools are said to be valid for use with slight revisions. This can be seen based on the average validation results with a value of 3.5 and 3.6. The level of effectiveness of learning devices is seen in the increase in student learning outcomes consisting of the cognitive domain at the first meeting until the third meeting, N Gain iRat is 0.46 with n criteria of moderate gain, at tRat is N Gain 0.5, in the attitude domain with an average the percentage of 80.240%, the results of observing student activities for 3 meetings are 80.890% with good criteria and the psychomotor aspect an average percentage of 80.128%, and the practicality of the developed device seen from the observation sheet on the implementation of learning 93.650% and the teacher's response questionnaire and student responses with an average percentage of 81.653% and 79.752%. Get a positive response.


2022 ◽  
Vol 13 (1) ◽  
pp. 26-39
Author(s):  
Sadaria Tamba ◽  
Pujianto Yugopuspito

This study aims to show the positive effect of learning motivation on learning outcomes, the positive influence of classroom management on learning outcomes, the positive influence of project based learning (PBL) implementation on learning outcomes in Civic Education lessons in class VIII SMPS Harvest Christian School Tangerang. The research method used is descriptive analysis method that involved the entire population, namely 26 respondents in class VIII SMPS Harvest Christian School Tangerang. Data was collected using a survey method in the form of a closed questionnaire and a test in the form of a rubric. Data analysis used descriptive statistics, with inferential statistics, and hypothesis testing using SmartPLS version 3.0. This study shows that (a) learning motivation has a positive effect on student learning outcomes; (b) classroom management has a positive effect on student learning outcomes; c) PBL implementation has a positive effect on student learning outcomes in Civic Education learning.  


2021 ◽  
Vol 8 (2) ◽  
pp. 122
Author(s):  
Novi Larasati ◽  
Julaga Situmorang ◽  
Hamonangan Tambunan

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan untuk pembelajaran IPA pada siswa sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi IPA berada pada kualifikasi sangat sesuai (95,08 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat sesuai (93,96 %), (3) uji ahli rekayasa perangkat lunak dan desain grafis  berada pada kualifikasi sangat sesuai (86,70 %), uji coba perorangan berada pada kualifikasi sangat sesuai (91,43 %), uji coba kelompok kecil berada pada kualifikasi sangat sesuai (93,63 %), uji coba lapangan berada pada kualifikasi sangat sesuai (97.96%). Dengan demikian, pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran poster.  Kata Kunci: Pengembangan media pebelajaran berbasis cooperative learning, hasil belajar IPA Abstract: This study aims to : (1) generate an interactive learning proper use, easy to learn, and can be used for individual learning. (2) to determine the effectiveness of interactive learning media developed for Sains in primary school students. This type of research is the development of research that uses models Borg and Gall product development combined with the learning development model Dick and Carey. The results showed: (1) The saint’s test materials experts are at a very appropriate qualification (95.08%), (2) test the instructional design experts are at a very appropriate qualification (93.96%), (3) test software engineering expert software and graphic design are at a very appropriate qualification (86.70%), individual testing is at a very appropriate qualification (91.43%), small group trial is at a very appropriate qualification (93.63%), field trials are at a very appropriate qualification (97.96%). Thus, hypothesis testing proves that there are significant differences between student learning outcomes that learned using interactive instructional media and student learning outcomes that learned by using learning media posters. Keywords: Development of media based on cooperative learning, learning outcomes sains


2021 ◽  
Vol 9 (2) ◽  
pp. 153-164
Author(s):  
Rahma Rahma ◽  
Andi Dian Angriani ◽  
Fitriani Nur ◽  
Suharti Suharti ◽  
M. Yusuf Tahir

This study discusses the problem of the effectiveness of PBL learning on students’ mathematics learning outcomes with the intention of seeing the differences in learning outcomes of those who learn and without applying the strategies of Problem Based Learning (PBL). This research is a quasi experiment, the nonequivalent pretest-posttest control group design. The population is all class VIII students at MTs Madani with a sample of class VIIIA (so the experimental class) and also class VIIIB (so the control class). The instrument applied was an essay test which was then analyzed descriptively as well as inferential. The results of the descriptive posttest calculation showed that student learning outcomes with PBL strategies were higher than those who did not apply PBL. Inferential statistical analysis shows that there is a fairly strict difference between learning and PBL strategies and not using PBL learning strategies.


2021 ◽  
Vol 8 (2) ◽  
pp. 154
Author(s):  
Indaria Anggita ◽  
Abdul Hamid K ◽  
Dina Ampera

Abstrak: Penelitian ini bertujuan untuk menghasilkan produk video tutorial tari tradisional terinternalisasi pendidikan karakter yang layak bagi siswa kelas X SMA Swasta Medan, serta mengetahui efektifitas produk video tutorial tari tradisional terinternalisasi pendidikan karakter terhadap hasil belajar siswa. Penelitian ini menggunakan model penelitian penelitian dan pengembangan (R & D) dengan 50 subjek uji serta 10 orang sebagai pakar validator desain media, materi dan pembelajaran. Hasil dari penelitian ini menghasilkan produk video tutorial tari tradisional terinternalisasi pendidikan karakter yang "sangat layak" digunakan.  Produk yang dikembangkan menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar sebelum dan sesudah menggunakan produk, dimana hasil belajar setelah menggunakan multimedia lebih tinggi dari sebelum menggunakan multimedia. Selain mampu mengembangkan karakter siswa, yaitu kerjasama, toleransi dan santun. Kata Kunci:  Video Tutorials, Traditional Dance, Character Education Abstract : This study aims to produce traditional dance video tutorial products internalized with proper character education for students of class X in Medan Private High School, and to know the effectiveness of traditional dance video product products internalized character education on student learning outcomes. This study uses a research and development (R & D) model with 50 test subjects and 10 people as experts in media design, material and learning validators. The results of this study produce traditional dance video products internalized character education that is "very feasible" to use. Products developed show that there are significant differences between learning outcomes before and after using the product, where learning outcomes after using multimedia are higher than before using multimedia. Besides being able to develop students' character, namely cooperation, tolerance and courtesy. Keyword: Video Tutorial, Tari Tradisional, Pendidikan karakter


2021 ◽  
Vol 1 (4) ◽  
pp. 538-549
Author(s):  
Mutala'ah Mutala'ah ◽  
Arjudin Arjudin ◽  
Wahidaturrahmi Wahidaturrahmi ◽  
Sudi Prayitno

This study aims to describe the online mathematics learning process and to find out the mathematics learning outcomes in terms of the mathematics disposition of class XII IPA students at SMA Negeri 7 Mataram. This type of research is descriptive qualitative. All students of class XII IPA at SMA Negeri 7 Mataram are the population, where the sample size is 62 students who were selected by cluster random sampling rule. Data collection used a questionnaire, interview and documentation study. From this research, the results show that: (1) The learning process carried out by the teacher changes from direct learning to online learning. In the online learning process, there are several difficulties experienced by students, including students who do not understand the material presented by the teacher, whether the material is delivered in the form of a pdf or video that has been shared. In implementing the online learning process the teacher is not the only source of learning so students are actively looking for other learning reference sources such as videos on YouTube and websites. Assessment of learning outcomes is carried out by providing a written test of the test resulting in that there is no increase in student learning outcomes during learning with an online system. The implementation of online learning cannot be separated from the supervision of parents and teachers. (2) There is a correlation between final semester test scores with students' mathematical dispositions.


2021 ◽  
Vol 1 (4) ◽  
pp. 502-511
Author(s):  
Arthina Utami ◽  
Sripatmi Sripatmi ◽  
Syahrul Azmi ◽  
Sri Subarinah

This study aims to determine the order of the use of online learning platforms, the opinion of mathematical subjects teachers on the implementation of online learning, the obstacles encountered by mathematical subject teachers in using online learning platforms and the mathematics learning outcomes of students during online learning. The research method used is a mixed method. The subjects in this study were mathematics subject teachers, principal, vice principal in the curriculum field and students in class XI MIA 2 and XI MIA 4. The data collection techniques used were questionnaires, interviews and tests. The results showed that the easiest online learning platform to use to teach mathematics, monitor student activities and the most wasteful use of internet quota was the Zoom platform. The online learning platform that is easiest to use for evaluating mathematics subjects and the easiest to use for checking student learning outcomes is the Google Classroom platform. Mathematics subject teachers disagreed with the implementation of online learning. The obstacles encountered were difficulties in preparing, controlling and supervising students, making attractive learning models and media, using online learning platforms, teaching some materials, distinguishing students who took cooperation or independent work exams and learning facilities. students and internet networks. Meanwhile, the mathematics learning outcomes of students during online learning were not yet complete.


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