Design and Development of Multi-subject Item Bank in an M-Learning System

Author(s):  
Hui Ye ◽  
Zuyuan Wang ◽  
Qing Luo ◽  
Yuanyuan Hu
JOURNAL ASRO ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 105
Author(s):  
Bayu Wibisono ◽  
Alexander Victor Bukit ◽  
Adi Bandono ◽  
Edy Widodo

School of Communication (Sekom) is a place for educational institutions of the Indonesian Navy'sNational Army which has the duty to educate and prepare human resources in the field of communication.In providing Morse gesture learning material, the instructors still use the media in the form of a Morseknock tool manually, the news is received and recorded by other students with a sheet of paper or abook. There are ideas or ideas from the author to combine the Morse signal method using computermedia in its implementation. The design of this study was carried out to provide an overview of thesystem to be created. The flow of news delivery is news that is processed in the server and then sentusing the computer as a server automatically so that it will come out in the form of morse audio after theprocess begins and then is received by students using a computer as a client and the results of studentanswers will be automatically saved into the server, after saving the teacher can retrieve the resultsdirectly typing students who automatically have a value that is managed in the server. The assessmentsystem is automatically processed in the server by means of a comparison between the news sent by theteacher with the results typed by students.Keywords: Morse, Server and client.


Author(s):  
Maria Elizabeth Sucupira Furtado

Human-computer interaction (HCI) is a discipline concerned with the study, design, and development of high-usability interactive systems (ISs) focusing on users’ needs and their experiences with technologies, among others. In a simplified way, the usability of an IS refers to how easy it is to use and to learn. HCI is a very broad discipline that encompasses different specialties with different concerns regarding computer development: software engineering (SE) is concerned with the design and development of high-quality ISs focusing on schedule, budget, communication, and productivity. The quality of an IS refers to how satisfied the system clients and/or users are, verifying whether the system is performing exactly what was requested. In order to achieve both IS usability and quality, it is necessary to go beyond designing user interfaces (UIs) and that they are easier to use and learn. It is important to define methods and use techniques (as ethnographic, semiotic, prototypes), which help designers to understand HCI concepts and build better interactive artifacts (as widgets) and to understand the effects that systems will have on humans (Cooper & Reimann, 2003). Some HCI concepts are characteristics of users (such as their preferences, language, culture, and system experience) and their contexts of use (such as great familiarity with a device, easy accessibility, and good luminosity of the environment). In the interactive learning context, it is necessary to consider HCI concepts into an interactive learning system development method. The pedagogic usability of an interactive learning system is related to how easy and effective it is for a student to learn something using multiple devices (such as palm, camera, cell phone) to interact with the system. For these reasons, it is important not only to think about the IS quality, but about its usability as well. In this text, an interactive learning system is composed of a virtual learning environment (VLE), with tools to support a collaborative learning and interactive course materials available for the users through this environment. So, it is important not only to think about the VLE usability, but also about the interactive course material usability.


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