Foundations and Practical Applications of Cognitive Systems and Information Processing

Author(s):  
Elizabeth Boyle ◽  
Melody M. Terras ◽  
Judith Ramsay ◽  
James M. E. Boyle

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson’s model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.


Nanophotonics ◽  
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Yulong Wang ◽  
Changjun Min ◽  
Yuquan Zhang ◽  
Fu Feng ◽  
Guangyuan Si ◽  
...  

Abstract The ability to draw a structured surface plasmon polariton (SPP) field is an important step toward many new opportunities for a broad range of nanophotonic applications. Previous methods usually require complex experimental systems or holographic optimization algorithms that limit their practical applications. Here, we propose a simple method for flexible generation of structured SPP field with on-chip plasmonic metalenses. The metalens is composed of multiple plasmonic focusing nanostructures whose focal shape and position can be independently manipulated, and through their superposition, SPP fields with specially designed patterns are obtained. Based on this method, we demonstrate several structured SPP fields including S- and W-shaped SPP focal fields and tunable SPP bottle beams. This work could provide new ideas for on-chip manipulation of optical surface waves, and contribute to applications such as on-chip photonic information processing and integrated photonic circuits.


2021 ◽  
Vol 9 ◽  
Author(s):  
Carlos Gershenson

There is no agreed definition of intelligence, so it is problematic to simply ask whether brains, swarms, computers, or other systems are intelligent or not. To compare the potential intelligence exhibited by different cognitive systems, I use the common approach used by artificial intelligence and artificial life: Instead of studying the substrate of systems, let us focus on their organization. This organization can be measured with information. Thus, I apply an informationist epistemology to describe cognitive systems, including brains and computers. This allows me to frame the usefulness and limitations of the brain-computer analogy in different contexts. I also use this perspective to discuss the evolution and ecology of intelligence.


Author(s):  
Elizabeth Boyle ◽  
Melody M. Terras ◽  
Judith Ramsay ◽  
James M. E. Boyle

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson's model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.


2020 ◽  
Author(s):  
◽  
David Fernandez

Quantum information processing has practical applications like exponential speed ups in optimisation problems or the simulation of complex quantum systems. However, well controlled quantum systems realised experimentally to process the information are sensitive to noise. The progress in leading experimental platforms like superconducting qubits or trapped ions has al-lowed the realisation of high-fidelity quantum processors known as Noisy Intermediate-Scale Quantum (NISQ) devices with roughly 50 qubits. NISQ devices are meant to be large enough to show, despite their imperfections, an advantage over classical processors in some computational tasks and pro-vide a rich playground to prove principles for future quantum algorithms and protocols. However, quantum processors need to be scaled up to imple-ment quantum algorithms that are relevant for practical applications. For this purpose, Quantum Error Correction (QEC) codes, which encode the information in multi-partite quantum states that are generally highly en-tangled, become crucial to eliminate the errors introduced by noise sources like qubit loss. Here we introduce a protocol to correct qubit loss, i.e., the impossibility to access the information encoded in a qubit, in the color code, a leading candidate for fault-tolerant quantum computation. We show that the achieved tolerance of 46(1)% to qubit loss is related to a novel percola-tion problem on three coupled lattices. Our work shows the high robustness of the color under our protocol and has practical importance for implemen-tations of fault-tolerant QEC. In our second line of research we propose and analyse local entanglement witnesses as efficient and platform-agnostic detectors of the entanglement between qubit subsystems, providing a de-scription of the entanglement structure in, in principle, arbitrarily large quantum systems. Since entanglement is a genuinely quantum property used as a resource in most quantum algorithms, local witnesses, which can be implemented with current technology, are of interest for current and future quantum processors.


Author(s):  
Dariusz Nowak-Nova

This chapter presents the study of available literature describing autopoietic systems using the systematic mapping study method. Using the knowledge domain visualization technique, the areas of application for management cognitive systems and described therein self-sufficient processes responsible for the success of an organisation were presented. In the study, the research domains considered from the perspective of autopoiesis, such as cognitive computing (CC), information system (IS), communications systems, and Social Systems, were isolated. The study demonstrated that systems implemented based on CC in connection with IS are recommended for management systems. Research confirmed that CC applications using cognitive systems in autopoietic cognitive systems solutions constitute a developing field. Finally, specific and practical applications of cognitive technologies capable of being translated into the economic success of enterprises were indicated.


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