Cognitive Systems and Information Processing

2022 ◽  
Author(s):  
Elizabeth Boyle ◽  
Melody M. Terras ◽  
Judith Ramsay ◽  
James M. E. Boyle

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson’s model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.


2021 ◽  
Vol 9 ◽  
Author(s):  
Carlos Gershenson

There is no agreed definition of intelligence, so it is problematic to simply ask whether brains, swarms, computers, or other systems are intelligent or not. To compare the potential intelligence exhibited by different cognitive systems, I use the common approach used by artificial intelligence and artificial life: Instead of studying the substrate of systems, let us focus on their organization. This organization can be measured with information. Thus, I apply an informationist epistemology to describe cognitive systems, including brains and computers. This allows me to frame the usefulness and limitations of the brain-computer analogy in different contexts. I also use this perspective to discuss the evolution and ecology of intelligence.


Author(s):  
Elizabeth Boyle ◽  
Melody M. Terras ◽  
Judith Ramsay ◽  
James M. E. Boyle

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson's model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.


2003 ◽  
Vol 97 (1) ◽  
pp. 151-174 ◽  
Author(s):  
Sean Reilley ◽  
Anthony F. Grasha ◽  
Gerald Matthews ◽  
John Schafer

The relationships between attentional variables and information-processing demands of pharmacy dispensing tasks that contribute to difficulties in cognitive performance are not well-known. In the present study, a psychological approach to medical dispensing errors, the cognitive-systems performance model of Grasha, was employed to evaluate the contributions of individual differences in attention and alterations in visual task information on simulated pharmacy-verification performance, perceived workload, and self-reported stress. 73 college-age volunteers completed a pretest battery containing psychological measures of automatic and controlled information processing, and one-week later spent 265 min. completing the end visual-inspection process for 200 simulated prescriptions, 27% of which contained artificially inserted errors. Evidence suggesting that both automatic and controlled processes underlie performance of a simulated pharmacy-verification task was obtained. Individual differences in controlled information processing were mildly predictive of detection accuracy, while contrary to expectations, automatic processing scores did not produce significant relationships. Detection associated with experimental alterations in font size (12-pt. vs 6-pt.) of critical prescription label information was partially in line with expectations from the cognitive-systems performance model, while additional visual enhancements via a magnification/illumination device yielded mixed results. Finally, reports of perceived workload (NASA Task Load Index) and specific patterns of self-reported stress (Dundee Stress State Questionnaire) were consistent with a three-tier behavioral framework offered recently by Matthews, Davies, Westerman, and Stammers for predicting behaviors along the automatic-controlled continuum.


2016 ◽  
Vol 39 ◽  
Author(s):  
Giosuè Baggio ◽  
Carmelo M. Vicario

AbstractWe agree with Christiansen & Chater (C&C) that language processing and acquisition are tightly constrained by the limits of sensory and memory systems. However, the human brain supports a range of cognitive functions that mitigate the effects of information processing bottlenecks. The language system is partly organised around these moderating factors, not just around restrictions on storage and computation.


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