Driving Career Success@SAP: A Glance at E-Learning Supported Skills on Demand

2010 ◽  
pp. 125-136
Author(s):  
Jörg Staff ◽  
Christine Voigtländer ◽  
Mathias Huber ◽  
Michelle Braden
Keyword(s):  

Author(s):  
Christoph Reich ◽  
Sandra Hübner ◽  
Hendrik Kuijs

Cloud computing is used to provide users with computer resources on-demand any time over the Internet. At the Hochschule Furtwangen University (HFU) students, lecturers, and researchers can leverage cloud computing to enhance their e-learning experience. This chapter presents how cloud computing provides on-demand virtual desktops for problem solving, on-demand virtual labs for special courses, and on-demand collaboration platforms to support research groups. The focus is how cloud services can be used, how they can be integrated into the existing HFU-IT infrastructure, and how new didactic models could look.



2021 ◽  
Vol 50 (02) ◽  
Author(s):  
LÊ THANH HÒA ◽  
ĐẶNG THỊ MINH PHƯỢNG

Nowadays, with the explosive development of information technology, teaching and e-learning (DHTT) has become a new trend of the world. DHTT brings a lot of advantages, include minimizing the cost of study, travel, and organizing and managing classes; training anytime, anywhere, imparting knowledge quickly on demand; saving time in studying, being proactive and flexible; optimising content and systemising courses participation. However, for the political theory subjects, which are theory subjects and are evaluated as tedious and abstract, organization of DHTT is yet a small challenge. In order to effectively organising political theory subjects DHTT, it is of essence to have studies to determine the factors that affect this negatively. ...





2006 ◽  
Vol 4 (1) ◽  
pp. 46-55 ◽  
Author(s):  
Frederick W.B. Li ◽  
Rynson W.H. Lau


Author(s):  
Jenny Z. Xu ◽  
Nicholas Graham ◽  
Scott E. Gaines ◽  
Bradley S. Hughes

There are many nuances to utilizing multimedia successfully as a pedagogical tool. With pressure for educational institutions to adopt e-learning tools such as online animations, it is important that a protocol be made to optimize the process and ensure students walk away with important content knowledge. Effective STEAM multimedia requires attractive aesthetics to engage viewers, research-based pedagogy to effectively educate viewers, and an efficient workflow that lowers costs. Focusing on the Science, Technology, Engineering, Arts, and Mathematic (STEAM) fields, this paper reviews literature on the effectiveness of animations for the classroom and online environments, and examines why some projects work while others do not. While addressing the problems that arise when using on-demand animation, we propose a unique protocol that practitioners and researchers can utilize in the production of their own educational animation.



2012 ◽  
Vol 16 ◽  
pp. S42
Author(s):  
L. Brink-Mosch ◽  
J.M. Brosky


Radiología ◽  
2016 ◽  
Vol 58 (6) ◽  
pp. 419-420
Author(s):  
L. Oleaga Zufiría
Keyword(s):  


Author(s):  
Andreas Schmidt

The new flexibility of workers and work environments makes traditional conceptions of training in advance, in rather large units and separate from work activities, more and more obsolete. It is not only the problem of inert knowledge (i.e., knowledge that can be reproduced, but not applied; Bereiter & Scardamalia, 1985), but also the degree of individualization of learning paths these traditional methods cannot cope with. What we actually need is learning on demand, embedded into work processes, responding to both requirements from the work situation and from employee interests, a form of learning crossing boundaries of e-learning, knowledge management, and performance support (Schmidt, 2005). Many see self-steered learning as the salvation for that new paradigm (in contrast to course-steered learning activities), but this ignores the fact that guidance is essential—both for the learner (reducing the cognitive load) and for the company (enabling the manageability of learning processes). As a consequence, we have elaborated a concept in between: context-steered learning in which learners get contextualized recommendations of learning opportunities. Implementing such a method requires a semantic work environment infrastructure that allows computer systems for getting hold of work situations and the learning needs arising out of them. Especially crucial is a semantic model of human resource development in such a setting just at the right level of complexity (not simplifying too much, but still manageable), a set of services and a user context management component for capturing and maintaining the information about what the user is currently doing and what’s her state.



2014 ◽  
Vol 19 (1) ◽  
pp. 31-38
Author(s):  
Geetha K. Joshi ◽  
◽  
Venkata Subrahmanyam C. V ◽  
Dr. Sandhya Anvekar


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