Digital Media Technology and Its Application in the Information Age

Author(s):  
Fei Wang
Author(s):  
Ugochukwu Matthew Okwudili ◽  
Jazuli S. Kazaure

The direct consequences of the digital media technology and its impression on the current society proposed that we are at the inception of a brand new dispensation of industrial revolution regarded as the information age, conceivably pointing to a paperless civilization in which all media are manufactured and utilized on the digital platforms. To uphold the ideology and philosophy of objective journalism, the journalists should portray all the facts whether or not they favour or agree with those of the facts, especially on the contrary. The technology-based innovations can form the basis for effective approaches to help journalists develop high thinking, analytical, and programmatic skills toward objectivism in the philosophy of people, primarily for the purpose of journalistic realizations. The current paper modelled technology approaches in which innovative digital media can be implemented within the physically-organized educational setting in demonstrating support for objective journalism, utilizing 244 randomly selected final year mass communication students.


2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


2014 ◽  
Vol 643 ◽  
pp. 148-152
Author(s):  
Min Li Dai ◽  
Min Wang ◽  
Chang Liu ◽  
Hong Li Li

As culture exhibition research platform and culture transmitting education and teaching platform, Wu Culture Corner plays a very important role in handing down and developing Wu culture, accelerating school culture construction and human resources training. However, with the vapid development of scientific research and teaching, the existing condition can no longer meet the increasing needs of numerous teachers and students. Use digital media technology to digitalize Wu Culture Corner, and based on which digital Wu Culture Corner can be constructed, and put it in throughout the teaching process, so that it can provide better serve in protecting and studying, publicizing and educating, culture transmitting. The constructing of Digital Wu Culture Corner plays a very important role in exhibiting Wu culture kernel, meeting the demands of teachers and students in teaching and studying, following the pace of culture digitalization home and abroad.


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