An Overview of Different Approaches for Ternary Reversible Logic Circuits Synthesis Using Ternary Reversible Gates with Special Reference to Virtual Reality

Author(s):  
P. Mercy Nesa Rani ◽  
Phrangboklang Lyngton Thangkhiew
2020 ◽  
Vol 39 (5) ◽  
pp. 1099-1116
Author(s):  
Kamaraj Arunachalam ◽  
Marichamy Perumalsamy ◽  
Kaviyashri K. Ponnusamy

Author(s):  
Tanusree Chakraborty ◽  
Malabika Tripathi ◽  
Somrita Saha

Employees of this day are not confined only to the physical space that they occupy during office hours. Today's workstations are connected environments ensuring instant access to other employees and anything that employees need for work which goes beyond any communication barriers and as a result is changing employee experiences to better engaged, innovative, and efficient ones. All these changes have given way to alterations in employee interrelation dynamics within the boundaries of technological environments. The chapter leads to an understanding of how today's work culture has changed, what the digitized workplace looks like, the where and how of task-technology fits, and the model of interpersonal relationships. The chapter also talks about the related implications of media richness theory at workplace with special reference to digitized work environment and virtual reality. Further, the chapter brings in the challenges of cyberloafing and phubbing as consequences of the digitized workplace and how those affect performance and employee relations.


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