scholarly journals Collision detection algorithms for motion planning

Author(s):  
P. Jiménez ◽  
F. Thomas ◽  
C. Torras
10.29007/5pl1 ◽  
2019 ◽  
Author(s):  
Stanley Bak ◽  
Kerianne Hobbs

Collision detection algorithms are used in aerospace, swarm robotics, automotive, video gaming, dynamics simulation and other domains. As many applications of collision detection run online, timing requirements are imposed on the algorithm runtime: algorithms must, at a minimum, keep up with the passage of time. Even offline reachability computation can be slowed down by the process of safety checking when n is large and the specification is n-to-n collision avoidance. In practice, this places a limit on the number of objects, n, that can be concurrently tracked or verified. In this paper, we present an improved method for efficient object tracking and collision detection, based on a modified version of the axis-aligned bounding-box (AABB) tree data structure. We consider 4D AABB Trees, where a time dimension is added to the usual three space dimensions, in order to enable per-object time steps when checking for collisions in space-time. We evaluate the approach on a space debris collision benchmark, demonstrating efficient checking beyond the full catalog of n = 16848 space objects made public by the U.S. Strategic Command on www.space-track.org.


Author(s):  
James R. Taylor ◽  
Evan M. Drumwright ◽  
Gabriel Parmer

Researchers simulate robot dynamics to optimize gains, trajectories, and controls and to validate proper robot operation. In this paper, we focus on this latter application, which allows roboticists to verify that robots do not damage themselves, the environments they are situated within, or humans. In current simulations, robot control code runs in lockstep with the dynamics integration. This design can result in code that appears viable in simulation but runs too slowly on physical systems. Addressing this problem requires overcoming significant challenges that arise due both to the speed of dynamic simulation running time (simulations may run 1/10 or 1/100 of real-time or slower) and to the variability of the running times (e.g., the speed of collision detection algorithms depends on pairwise object proximities). These difficulties imply that one must not only slow the control software but also scale controller running speeds dynamically. We describe the numerous architectural and OS-level technical challenges that we have overcome to yield temporally consistent simulation for modeling robots that use only real-time processes, and we show that our system is superior to the status quo using simulation-based experiments.


2001 ◽  
Vol 18 (8) ◽  
pp. 487-506 ◽  
Author(s):  
Miguel Pérez-Francisco ◽  
Angel P. Del Pobil ◽  
Begoña Martínez-Salvador

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