scholarly journals Language production and working memory in classic galactosemia from a cognitive neuroscience perspective: future research directions

2011 ◽  
Vol 34 (2) ◽  
pp. 367-376 ◽  
Author(s):  
Inge Timmers ◽  
Job van den Hurk ◽  
Francesco Di Salle ◽  
M. Estela Rubio-Gozalbo ◽  
Bernadette M. Jansma
Author(s):  
Andreia Espírito Santo ◽  
Rui Rijo ◽  
João Monteiro ◽  
Inês Henriques ◽  
Ana Matos ◽  
...  

In Portugal, there are between 35 000 to 75 000 children suffering from Attention Deficit Hyperactivity Disorder. The need to act prominently in children with these disorders suggests the creation of various serious games that can be executed with a computer, aiding affected children and assisting health professionals. This chapter presents two games that intend to help children to improve their capacity to speed information processing, enhance executive functions, and enhance use of working memory by performing a set of exercises presented in the form of educational games. It also enables the assisting physician to monitor the execution of these exercises. With the completion of the tasks of the games, children may, in an appealing way, improve their skills and thereby overcome their difficulties. This chapter presents the research methodology followed to the creation of the games, and the preliminary promising tests. Future research directions are also discussed.


2016 ◽  
Vol 27 (1) ◽  
pp. 58-73 ◽  
Author(s):  
Yeli Zhao ◽  
Keng Siau

This paper reviews cognitive neuroscience and several neurophysiological tools (e.g., fMRI, PET, EEG, MEG, and eye tracking). The strengths and weaknesses of such tools for information systems research are presented. The paper provides examples of existing cognitive neuroscience studies in varies areas, such as neuroeconomics, neuromarketing, and eye tracking. In addition, this paper provides an overview of brain areas that response to various mental processes, and discusses the localization and functionality of each brain area. Because of the popularity of eye-tracking research in information systems, measurements and metrics related and derived from eye-tracking technique (e.g., fixation, saccades and scanpath) are described and discussed in this paper. Opportunities for applying cognitive neuroscience techniques to IS research as well as future research directions are also discussed.


2015 ◽  
Vol 2 (1) ◽  
pp. 166-174
Author(s):  
Brandi Emerick ◽  
John Vanderkolk ◽  
Thomas Busey

Most fingerprint comparisons are still done by human examiners, who examine two impressions to determine the amount of perceived detail in agreement. Examiners must rely on their training and experience to determine whether the quality and quantity of detail in agreement is sufficient to warrant an identification decision, which makes their perceptual and decision-making abilities central to our understanding of the strength of fingerprint evidence. Research on latent print examiners has documented the influence of configural processing, greater working memory, and greater consistency of eye gaze among experts relative to novices. All of these lead to universally higher accuracy relative to novices. However, examiners must contend with fatigue and the problem of non-mated prints that are somewhat similar in appearance. Surprisingly, this problem only gets worse as databases increase in size. Currently, the field contends with a relatively high number of erroneous exclusions and inconclusive decisions, which may allow a potentially guilty suspect to remain free from charges. We discuss policy implications that follow directly from the research and suggest future research directions that address unresolved issues.


2018 ◽  
pp. 158-175
Author(s):  
Yeli Zhao ◽  
Keng Siau

This paper reviews cognitive neuroscience and several neurophysiological tools (e.g., fMRI, PET, EEG, MEG, and eye tracking). The strengths and weaknesses of such tools for information systems research are presented. The paper provides examples of existing cognitive neuroscience studies in varies areas, such as neuroeconomics, neuromarketing, and eye tracking. In addition, this paper provides an overview of brain areas that response to various mental processes, and discusses the localization and functionality of each brain area. Because of the popularity of eye-tracking research in information systems, measurements and metrics related and derived from eye-tracking technique (e.g., fixation, saccades and scanpath) are described and discussed in this paper. Opportunities for applying cognitive neuroscience techniques to IS research as well as future research directions are also discussed.


2013 ◽  
pp. 563-577
Author(s):  
Andreia Espírito Santo ◽  
Rui Rijo ◽  
João Monteiro ◽  
Inês Henriques ◽  
Ana Matos ◽  
...  

In Portugal, there are between 35 000 to 75 000 children suffering from Attention Deficit Hyperactivity Disorder. The need to act prominently in children with these disorders suggests the creation of various serious games that can be executed with a computer, aiding affected children and assisting health professionals. This chapter presents two games that intend to help children to improve their capacity to speed information processing, enhance executive functions, and enhance use of working memory by performing a set of exercises presented in the form of educational games. It also enables the assisting physician to monitor the execution of these exercises. With the completion of the tasks of the games, children may, in an appealing way, improve their skills and thereby overcome their difficulties. This chapter presents the research methodology followed to the creation of the games, and the preliminary promising tests. Future research directions are also discussed.


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