What do we know about mobile applications for diabetes self-management? A review of reviews

2016 ◽  
Vol 39 (6) ◽  
pp. 981-994 ◽  
Author(s):  
Megan Hood ◽  
Rebecca Wilson ◽  
Joyce Corsica ◽  
Lauren Bradley ◽  
Diana Chirinos ◽  
...  
SLEEP ◽  
2021 ◽  
Vol 44 (Supplement_2) ◽  
pp. A111-A111
Author(s):  
William Kearns ◽  
Megan Laine ◽  
Esther Oh ◽  
Hilaire Thompson ◽  
George Demiris

Abstract Introduction Until recently, understanding one’s sleep activity relied on technology only available in sleep labs with data analyzed by experts. Transitioning this technology from the lab to natural environments results in noisy data. Fortunately, advances in signal processing through Artificial Intelligence (AI) have made these technologies accessible to consumers. This study seeks to provide recommendations that address user preferences and concerns related to sleep self-management devices and software that leverage AI, as they have the potential to increase both the quantity and quality of sleep data available to researchers. Methods We assigned adult participants (N=25) with Pittsburgh Sleep Quality Index scores ≥ 5 (indicating low sleep quality) to one of four focus group sessions based on their self-reported prior use of sleep technologies. After a short demonstration, the moderator solicited participant feedback on devices and software in each of the following four categories: • headbands (Beddr, Dreem 2, Muse S) • sleep tracking mats (Withings) • snoring detectors (Smart Nora) • mobile applications (Sleep Cycle Alarm Clock, Sleep Score, Do I Snore, Sleep Rate) Results Participants anticipated discomfort from wearing headbands and placing snoring detectors under their pillow, although a subset of participants indicated that they would be willing to sacrifice comfort in exchange for improved accuracy. Conversely, participants were interested in sleep tracking pads since they could passively collect sleep data without additional burden. Similarly, participants viewed mobile applications positively due to their ability to collect sleep data from a nightstand rather than being attached to the participant; however, there were concerns about remembering to activate these applications. Conclusion Based on these results, we recommend using sleep tracking mats to collect patient-generated sleep data due to their ease of use and relative comfort, the main concerns related to lab-based sleep study participation. As a passive sensor, these require the least setup and support consistent data collection. Other devices run the risk of participants forgetting to use the device or becoming removed during the night resulting in missing data. By leveraging these existing technologies for remote sleep studies, researchers can increase recruitment and accessibility to promote sleep research participant diversity. Support (if any):


Author(s):  
G. Shaw ◽  
M. E. Whelan ◽  
L. C. Armitage ◽  
N. Roberts ◽  
A. J. Farmer

Author(s):  
Carla Sílvia Fernandes ◽  
Bruno Magalhães ◽  
Célia Santos ◽  
Juan Miguel Martinez Galiano

Background & Aim: People undergoing chemotherapy treatment of an oncologic disease refer to the need to promote the process of self-management of the disease and the symptoms associated with treatment. This study aims to describe a mobile application's development protocol to support the self-management of symptoms associated with chemotherapy treatment, the IGestSaúde. Methods & Materials: The research is divided into six stages, using an exploratory/descriptive pilot study conducted over 36 months. The stages include research and fundamentals, development, validation of therapeutic guidelines, field study, technological development, implementation, and mobile application evaluation. Discussion: The project will monitor and improve patients' compliance to chemotherapy, to prevent patients’ complications through preventive indications for self-care, and to improve patients' responses to uncontrolled symptoms or complications. Conclusion: Mobile applications can be considered a viable and effective means for selfmanagement of complications associated with chemotherapy treatment, supported by scientific evidence and these people's specific needs.


Symmetry ◽  
2019 ◽  
Vol 11 (3) ◽  
pp. 400 ◽  
Author(s):  
Umm Shah ◽  
Thiam Chiew

The increasing popularity of mHealth is a promising opportunity for pain self-management. Mobile apps can be easily developed, but understanding the design and usability will result in apps that can retain more users. This research aims at identifying, analyzing, and synthesizing the current state-of-the-art of: (a) the design approach and (b) usability assessment of pain management mobile applications. A systematic literature review was conducted on 27 studies retrieved from Medline, PubMed, EMBASE, Web of Science, and Scopus. The review revealed that most of the apps were for chronic pain. No app was specifically for men or for the elderly. None of the studies involved expert-based system inspection methods. Only one study used two different approaches of automated and empirical evaluation. We mapped the identified usability issues to ISO 9241-11 and ISO/IEC 25010, and aggregated the recommendations for improvement. Moreover, we also identified certain issues that are solely concerned with the patient’s behavior. We organized the issues into taxonomies of design considerations for building usable pain self-management mobile applications. As pain is prevalent among the elderly, pain management will be much needed while moving toward an aging society. However, we found that the involvement of the elderly in the development of pain management mobile apps is very minimal, which may affect the utility and usability of the apps.


2020 ◽  
Author(s):  
Thamodi Thilakshana

UNSTRUCTURED Gamification is a popular method in health-related applications. This method is becoming increasingly popular due to its ability for successful interactive usability. Hence, gamification is also commonly used in diabetes-related health applications. Therefore, a systematic literature review was conducted to investigate the effects and limitations of gamification in diabetes adherence in mobile applications. Hence, nine studies were included in the current review. The review highlights that gamification features such as coins, levels, challenges can be effective among any age group. The review also suggests the importance of future gamified solutions that focus on broader solutions such as the development of social and self-esteem of diabetes patients. Moreover, the review argues that effective gamified features can be successfully implemented in diabetes adherence applications to gain effective usability.


2016 ◽  
Vol 157 (29) ◽  
pp. 1147-1153 ◽  
Author(s):  
Brigitta Szálka ◽  
István Kósa ◽  
István Vassányi ◽  
Erzsébet Mák

The key components of successful diabetes therapy are pharmacotherapy, hospital care and lifestyle education. Lifestyle education, self-management, and composing the right diet can be effectively supported with mobile applications. In this paper Hungarian mobile applications are reviewed and compared to some international competitors. Besides plenty of useful functions some deficiencies are identified, based on dietary recommendations. The related improvements together with clinical trials validating effectiveness and reliability can strengthen medical evidence as well as the penetration of such mobile applications. Orv. Hetil., 2016, 157(29), 1147–1153.


2017 ◽  
Vol 11 (5) ◽  
pp. 1015-1027 ◽  
Author(s):  
Deborah A. Greenwood ◽  
Perry M. Gee ◽  
Kathy J. Fatkin ◽  
Malinda Peeples

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