Expressivism, Moral Fallibility, and the Approved Change Strategy

Author(s):  
Michael Bukoski
Keyword(s):  
Games ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 52
Author(s):  
Hanshu Zhang ◽  
Frederic Moisan ◽  
Cleotilde Gonzalez

This research studied the strategies that players use in sequential adversarial games. We took the Rock-Paper-Scissors (RPS) game as an example and ran players in two experiments. The first experiment involved two humans, who played the RPS together for 100 times. Importantly, our payoff design in the RPS allowed us to differentiate between participants who used a random strategy from those who used a Nash strategy. We found that participants did not play in agreement with the Nash strategy, but rather, their behavior was closer to random. Moreover, the analyses of the participants’ sequential actions indicated heterogeneous cycle-based behaviors: some participants’ actions were independent of their past outcomes, some followed a well-known win-stay/lose-change strategy, and others exhibited the win-change/lose-stay behavior. To understand the sequential patterns of outcome-dependent actions, we designed probabilistic computer algorithms involving specific change actions (i.e., to downgrade or upgrade according to the immediate past outcome): the Win-Downgrade/Lose-Stay (WDLS) or Win-Stay/Lose-Upgrade (WSLU) strategies. Experiment 2 used these strategies against a human player. Our findings show that participants followed a win-stay strategy against the WDLS algorithm and a lose-change strategy against the WSLU algorithm, while they had difficulty in using an upgrade/downgrade direction, suggesting humans’ limited ability to detect and counter the actions of the algorithm. Taken together, our two experiments showed a large diversity of sequential strategies, where the win-stay/lose-change strategy did not describe the majority of human players’ dynamic behaviors in this adversarial situation.


2021 ◽  
Vol 4 (4) ◽  
pp. 172-177
Author(s):  
Dellia Erdita

This research aims to find out the similes found in the novel “Game of Thrones” and its Indonesian translation “Perebutan Tahta”, and to investigate what translation strategies are used in translating the similes from the source text to the target text. The method applied in this research is descriptive qualitative which is used to describe the phenomena occuring in the translation of similes from English into Indonesian. The data were collected from the first three chapters of the novel Game of Thrones by George R. R. Martin and its Indonesian version entitled Perebutan Tahta. The similes are identified by using the theories of similes proposed by Israel (2014), Harding (2017), Knowles and Moon (2006), and Kridalaksana (2013). In analyzing the data, the translation strategies proposed by Chesterman (2016) are used. The result shows that there are 32 data found, 28 of them are similes translated into similes, while 4 of them are similes translated into non-similes. The translation strategy used to translate similes into similes is trope change type A, while the translation strategy used to translate similes into non-similes are trope change type C. The findings show that the translation of similes into similes are dominant in the first three chapter of the novel with the percentage 87,5% from out of 32 data found, while the translation from similes to non-similes is only 12,5%. The findings also show that there is secondary strategy found while analyzing the data, namely compression. Nevertheless, regardless of the fact that the similes in the source text are translated into similes and non-similes in the target text, the main translation strategy used is still trope change, although the types are different. For the reason that the trope change strategy is specifically stated by Chesterman to translate figurative expressions, which includes simile. Furthermore, the secondary strategy, compression, occurred because due to the structure of Indonesian language, the translation in the target text tends to be shorter than the original source text in English.


Good Policing ◽  
2020 ◽  
pp. 63-72
Author(s):  
Mike Hough

This chapter considers approaches to embedding principles of procedural justice in policing. Leadership, with strong support from middle managers is clearly essential. One dimension to this is to convey to the workforce the practical benefits that flow from the approach: cooperation and compliance from the public, greater officer safety, fewer complaints from the public. Another important dimension to for leaders to ensure that the ethos within the force is consistent with principles of organisational justice. There must be organisational fairness within police organisations. Organisational fairness is also closely correlated with officers’ sense of self-legitimacy, or their confidence in wielding authority – and self-legitimacy is another precondition for getting the workforce to adopt principles of procedural justice. Training is another strand in the change strategy, and the results of evaluations are positive. Finally the trend towards police professionalisation may prove complementary to, and supportive of, procedural justice approaches to policing.


CJEM ◽  
2020 ◽  
Vol 22 (4) ◽  
pp. 422-425
Author(s):  
Shawn Mondoux ◽  
Jennifer Thull-Freedman ◽  
Shawn Dowling ◽  
Katie Gardner ◽  
Ahmed Taher ◽  
...  

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