Tracking the process and motivation of math learning with augmented reality

Author(s):  
Kaushal Kumar Bhagat ◽  
Fang-Ying Yang ◽  
Chia-Hui Cheng ◽  
Yan Zhang ◽  
Wei-Kai Liou
Author(s):  
Ariesta Kartika Sari ◽  
Prita Dellia ◽  
M. Dicky ◽  
Cholillah Cholillah

One of the efforts in facilitating the teacher to teach the material concretely, then the learning of mathematics on three dimensional geometri can be done using the help of a medium of learning. Along with the development of technology today, many applications in the world of technology that can be useful for learning activities. One of the learning media that can help the teacher in facilitating Visualization Three Dimensional geometry is Augmented Reality. In addition, through mathematics learning using Augmented Reality media in Three Dimensional geometry is expected to present interactive math learning. This research produces instructional media using Augmented Reality based on Android for Three Dimensional geometry material in grade 5 students of Elementary School. Development of learning media Augmented Reality using Kemp and Dayton model, there are two components, namely multimedia technology components and components of mathematics subjects. Components of multimedia technology contained in the program that is text, sound, images, and animation, while the components of mathematics subject’s ie content material and exercise questions. The materials contained in the program are: (1) the cube, (2) limas, (3) the cone and (4) the tube.


Author(s):  
Nur Izza N Ahmad ◽  
Syahrul Nizam Junaini

In the last decade, the usage of Augmented Reality (AR) has proliferated especially in the education sector. However, only limited articles have systematically reviewed the research trends in the implementation of AR for learning mathematics. Thus, this paper presents a systematic and comprehensive analysis of the research trend for the period between the year 2015–2019. From a leading indexing Scopus database, this review has identified only 19 journal articles based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework. These works of literature were analyzed and grouped into eight themes to illustrate the trends of these research focus: AR apps types, AR apps development tools, research contribution cat-egories, benefits of AR for math, learning problems, testing methods, and math subtopics. Moreover, this synthesized review on learning of mathematics through AR could benefit researchers and educators, thereby suggesting avenues for future research.


2019 ◽  
Vol 148 (10) ◽  
pp. 261-269
Author(s):  
Hiram David Cortés Díaz ◽  
Octavio Elías Piáal Ramírez ◽  
Amadeo José Argüelles Cruz ◽  
Claudia Marina Vicario Solórzano

Author(s):  
Lin Deng ◽  
Jing Tian ◽  
Christopher Cornwell ◽  
Victoria Phillips ◽  
Long Chen ◽  
...  

ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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