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2022 ◽  
Vol 11 (1) ◽  
pp. 1-16
Author(s):  
Nguyen Thi ◽  
Nguyen Phu

<p style="text-align: justify;">Numeracy is one of the essential competencies that the objectives of teaching math to primary students should be towards. However, many research findings show that the problem of “innumeracy” frequently exists at primary schools. That means children still do not feel at home in the world of numbers and operations. Therefore, the paper aims to apply the realistic mathematics education (RME) approach to tackling the problem of innumeracy, in the case of teaching the multiplication of two natural numbers to primary students. We conducted a pedagogical experiment with 46 grade 2 students who have not studied the multiplication yet. The pedagogical experiment lasted in six lessons, included seven activities and nine worksheets which are designed according to fundamental principles of RME by researchers. This is mainly a qualitative study. Based on data obtained from classroom observations and students’ response on worksheets, under the perspective of RME, the article pointed out how mathematization processes took place throughout students' activities, their attitudes towards math learning, and their learning outcomes. The study results found that students were more interested in math learning and understood the concepts of multiplication of two natural numbers.</p>


2021 ◽  
Vol 9 (3) ◽  
pp. 219
Author(s):  
Musdalifa Ibrahim

This study aims to determine whether or not there is an effect of using the blended learning strategy in Math online learning via WhatsApp and zoom. This research method uses a qualitative descriptive method. The data in this study were collected through observation, interviews, and documentation. The results obtained indicate that online learning using the WhatsApp and zoom application with the blended learning strategy during the Covid-19 pandemic can provide more enjoyable learning so as to increase student enthusiasm and activity. The conclusion obtained from this study is that the use of the blended learning strategy affects online math learning via WhatsApp and zoom can be an alternative in online biology learning via Whatsapp in conditions that do not allow face-to-face learning


2021 ◽  
Vol 5 (2) ◽  
pp. 189
Author(s):  
Jacob S Seleky

<p>School math learning is part of the educational process that provides students with a mathematics learning experience through a planned set of activities to achieve established goals. The goal of learning mathematics in schools in Indonesia is oriented towards achieving a balance between the cognitive, affective, and psychomotor domains. In fact, learning mathematics in schools in Indonesia so far has focused on efforts to achieve high scores from the cognitive domain. But along with the development and change of curriculum, affective and psychomotor domains are receiving more priority to develop. In this paper, the author wants to examine the affective domain by conducting a study of character values in school mathematics learning through an analogy approach. This paper aims to contribute ideas related to the development of affective domains in learning mathematics through the study conducted. The research method used is a literature study. While the strategy for conducting the study is an analogical approach that is associated with the understanding of quantitative and qualitative relationships. Based on the results, it is evident that in school mathematics learning implied character values are learned. The author hopes that this study will be useful to math teachers in developing the affective domain of math learning in schools. The implication is that the goal of learning mathematics, namely the balance between the cognitive, affective, and psychomotor domains, can be achieved.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Pembelajaran matematika sekolah adalah bagian dari proses pendidikan yang memberikan pengalaman belajar matematika kepada siswa melalui serangkaian kegiatan yang terencana untuk mencapai tujuan yang telah ditetapkan. Tujuan pembelajaran matematika sekolah di Indonesia berorientasi untuk mewujudkan keseimbangan antara domain kognitif, afektif, dan psikomotor. Pada kenyataannya pembelajaran matematika sekolah di Indonesia selama ini menitikberatkan pada upaya pencapaian nilai yang tinggi dari domain kognitif. Tetapi bersamaan dengan pengembangan dan pergantian kurikulum, domain afektif dan psikomotor mendapat prioritas untuk dikembangkan. Oleh karena itu, dalam paper ini penulis ingin mengembangkan domain afektif dengan melakukan kajian nilai-nilai karakter dalam pembelajaran matematika sekolah melalui pendekatan analogi. Penulisan paper ini bertujuan untuk memberikan kontribusi pemikiran terkait pengembangan domain afektif dalam pembelajaran matematika. Metode penelitian yang digunakan adalah studi literatur. Sedangkan strategi melakukan kajian adalah pendekatan analogi yang dikaitkan dengan pemahaman hubungan kuantitatif dan kualitatif<strong>. </strong>Berdasarkan hasilnya dapat diketahui bahwa didalam pembelajaran matematika sekolah terdapat nilai-nilai karakter yang tersirat untuk dipelajari<strong>. </strong>Harapan penulis, kajian ini bermanfaat untuk guru matematika dalam mengembangkan domain afektif pembelajaran matematika di sekolah. Implikasinya tujuan pembelajaran matematika yaitu keseimbangan antara domain kognitif, afektif dan psikomotor dapat tercapai.</p>


2021 ◽  
Vol 6 (12) ◽  
pp. 6119
Author(s):  
Dwi Ningrum Handarini

This study aims to prove the influence of intellectual intelligence and learning motivation on students' math learning results partially or simultaneously. Defenisi learning results in this study is the acquisition of the student's learning process in accordance with the objectives of teaching in the cognitive sphere covering aspects of C1 (remember), C2 (understand), and C3 (applying). Intellectual intelligence or IQ is often referred to as intelligence that refers to a person's cognitive abilities, namely high thinking ability in an effort to improve a student's abilities, the ability to reason to plan problems, understand ideas, use language and learn. Learning motivation is a mental drive or strength that encourages, moves, and directs students to learn. This research uses quantitative approach with survey method. The sampling technique uses propotional random sampling techniques. The sample of this study was grade 6 students with a total of 92 students. Instruments used in the form of IQ test data, questionnaires and tests. Data analysis using multiple linear regression regression. The results showed that (1) Intellectual intelligence has a significant influence on students' math learning outcomes, (2) learning motivation has a significant influence on students' math learning outcomes, (3) Intellectual intelligence and learning motivation have a significant influence on students' math learning outcomes. The results of this study can be used as a reference for schools that want to get maximum student math learning results.


Author(s):  
Muhamad Farhan ◽  
M. Tohimin Apriyanto ◽  
Arif Rahman Hakim

This research was conducted to explore the elements of mathematics (ethnomathematics) contained in the Uma Lengge building that is located in Bima, West Nusa Teggara (NTB), Indonesia. The research used a qualitative method with an ethnographic approach. The data were obtained from literature studies, observation, and documentation. Observation and documentation were used to identify and explore the elements of mathematics (ethnomathematics) contained in the Uma Lengge building, literature studies are used to find out more about the cultural values that exist in the uma lengge building as an application in learning mathematics. The results show elements of mathematics (ethnomathematics) in the uma lengge contain plane figure namely the concept of square, rectangle and triangle, concept of parallel and perpendicular lines, concept of geometry namely triangular prism and concept of similarity in triangle. The implication of this research is that the cultural elements contained in the uma lengge building can be used in mathematics learning applications in schools. Keywords: ethnomathematics, uma lengge, math learning


2021 ◽  
Vol 1 (4) ◽  
pp. 179-189
Author(s):  
ENDAH SULISTYORINI

This research is aiming for design learning media that can increase students ' interest in learning mathematics and help learners understand math problems in the form of story problems. This Learning media product contains material that covers the standards of competency to understand the material of class V SD. The research method used is ASSURE, consisting of: (1) Analyze learner characteristics; (2) State performance objectives; (3) Select, modify or design media, (4) Utilize Technology, Media, and Material; (5) Require learner response; and (6) Evaluate and revision. The subject in this study was a student of class V elementary School 16 Pondok Labu, the respondent in this study of 20 Students for field trials on comic media mathematics. Data collection instrument in the form of validation sheet for field experts (practitioners), linguists, material experts, media experts, development experts, and student field test results of class V elementary School. The results of this study indicate that: (1) The resulting comic media Based on the Math learning Class V Elementary School; (2) Mathematics comic Media developed very good category for use by students in class V, and (3) learning with the Learning Media Mathematics comic can make it easier for learners to understand the story and can Motivation to learn learners ABSTRAKPenelitian ini bertujuan untuk mendesain media pembelajaran yang dapat meningkatkan minat peserta didik dalam belajar matematika dan membantu peserta didik dalam memahami soal matematika dalam bentuk soal cerita. Produk media pembelajaran ini memuat materi yang mencangkup dalam standar kompetensi untuk memahami materi kelas V SD. Metode Penelitian yang digunakan adalah ASSURE, yang terdiri dari : (1) Menganalisis Karakteristik Pembelajaran; (2) Menentukan Standard dan Tujuan; (3) Memilih Strategi, Teknologi, Media dan Bahan ajar, (4) Menggunakan Teknologi, Media dan Bahan Ajar; (5) Mengembangkan Partisipasi Peserta Didik; dan (6) Mengevaluasi dan Merevisi. Subyek dalam penelitian ini adalah peserta didik kelas V SD Negeri 16 Pondok Labu, responden dalam penelitian ini sebanyak 20 peserta didik untuk uji coba lapangan terhadap media komik matematika. Instrumen pengumpulan data berupa lembar validasi untuk ahli bidang studi (praktisi), ahli bahasa, ahli materi, ahli media, ahli pengembangan, dan hasil uji lapangan peserta didik kelas V SD. Hasil penelitian ini menunjukan bahwa: (1) Dihasilkan media komik berbasis Budaya pada pembelajaran matematika kelas V SD; (2) Media komik matematika yang dikembangkan berkategori sangat baik untuk digunakan oleh peserta didik SD kelas V, dan (3) pembelajaran dengan media pembelajaran komik matematika dapat mempermudah peserta didik dalam memahami soal cerita serta dapat meningkatkan motivasi belajar peserta didik.


2021 ◽  
Vol 9 (3) ◽  
pp. 194
Author(s):  
Irfan Agus Setiawan ◽  
Benny Hendriana

This study is a descriptive qualified study conducted on class VII students at MTsN 1 Pandeglang who are conducting online learning with the aim of knowing the factors that cause math learning difficulties in students. Data collection techniques use questionnaire sheets, interviews, and documentation. The sample in this study was 30 students of class VII. Results from research show that students have difficulty learning mathematics. The results of the analysis found five factors that affect student learning difficulties, namely teacher influence 36.67%, family to children's learning 48.89%, student interest when learning mathematics 34.4%, student concentration when learning mathematics 43.4%, students' confidence when studying mathematics 45.56%. So in conclusion, the cause of the problem of learning mathematics based online in class VII in MTsN 1 Pandeglang is external factors and internal factors. External factors include inattention from parents and inappropriate teacher methods when teaching and learning. Internal factors include lack of interest in learning, weak concentration of students, and lack of self-confidence.


Author(s):  
Kaushal Kumar Bhagat ◽  
Fang-Ying Yang ◽  
Chia-Hui Cheng ◽  
Yan Zhang ◽  
Wei-Kai Liou

2021 ◽  
Vol 7 (2) ◽  
pp. 114
Author(s):  
Inayah Rizki Khaesarani

The inability of students to master the material concept of the advanced differential equation gives rise to internal and external factors that are formed in them so that it needs to require encouragement as effective use of learning media so that learning in the classroom becomes increasingly attractive to students. We used online learning media as zoom, offline or online learning videos, E-learning, and others. This research aimed to identify and describe students learning difficulties in advanced differential equation courses in terms of the use of learning media during the Covid-19 pandemic. The type of research used is qualitative research, with a descriptive approach. Results showed that students have great difficulty learning numerical methods to solve first-order differential equations from all three sub-chapters of matter. In this material, students are still less careful in answering questions (58,1%). Because students could not identify the type of methods used to solve problems, students need online learning media that are effective for math learning, such as offline learning videos (71%), as a solution to save internet quotas. So, this research is useful for educators/lecturers in observing the condition of student learning difficulties given the use of learning media used to motivate students to be active in learning advanced differential equation courses during the Covid-19 pandemic.


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