User Interface, System Design

2015 ◽  
pp. 1561-1565
Author(s):  
Jianjie Li ◽  
Xin Yang ◽  
Xunqiang Tao ◽  
Jie Tian

Author(s):  
Wayne Zachary ◽  
Robert G. Eggleston

Work Centered Support System design represents an approach to the development of user interface application as an integrated, multi-faceted active and passive aiding system. Several successful instances of WCSSs have been developed using largely labor-intensive hand analysis and software coding methods. Here we describe a well-formed analysis, design, and implementation development environment, called the WIL Application Toolkit (WAT), as a work-centered development support aid for one type of WCSSs. The design principles and architectural properties of the WAT are discussed in the context of a design methodology. These aiding tools for interface system development is expected to improve WCSS design, shorten develop time, and improve sustainability of released interface products.


2009 ◽  
pp. 1363-1367
Author(s):  
Jianjie Li ◽  
Xin Yang ◽  
Xunqiang Tao ◽  
Jie Tian

2021 ◽  
Vol 1 (2) ◽  
pp. 75-78
Author(s):  
Maria Yuniarti Nggewa ◽  
Ferdinandus Lidang Witi

This research aimsto produce a village web-based information system design in Manulondo Village. This application contains the design of a village information system including village profiles, population information, and village potential information. This research uses the method waterfall. The research stages include data collection, analysis, design, coding, implementation testing. The trial using BlackBox Testing. That is by testing the user interface system to find out whether the user interface contained in this application can function properly as expected. That results of the software design in the form of a web-based Manulondo Village information system, consist of, serach for population information an village potential information.


2018 ◽  
Vol 2018 ◽  
pp. 1-10
Author(s):  
Sang Hun Nam ◽  
Ji Yong Lee ◽  
Jung Yoon Kim

Biosignal interfaces provide important data that reveal the physical status of a user, and they are used in the medical field for patient health status monitoring, medical automation, or rehabilitation services. Biosignals can be used in developing new contents, in conjunction with virtual reality, and are important factors for extracting user emotion or measuring user experience. A biological-signal-based user-interface system composed of sensor devices, a user-interface system, and an application that can extract biological-signal data from multiple biological-signal devices and be used by content developers was designed. A network-based protocol was used for unconstrained use of the device so that the biological signals can be freely received via USB, Bluetooth, WiFi, and an internal system module. A system that can extract biological-signal data from multiple biological-signal data and simultaneously extract and analyze the data from a virtual-reality-specific eye-tracking device was developed so that users who develop healthcare contents based on virtual-reality technology can easily use the biological signals.


2008 ◽  
pp. 445-450
Author(s):  
D. John Doyle

Current statistics suggest that preventable medical error is a common cause of patient morbidity and mortality, being responsible for between 44,000 and 98,000 deaths annually, and resulting in injuries that cost between $17 billion and $29 billion annually. An important approach to tackling this problem is to apply system design principles from human factors engineering (ergonomics). By doing so, systems and equipment become easier for people to work with, ultimately reducing the frequency of errors. In particular, in the case of medical equipment, the design of the user interface can impact enormously on its successful use. In this chapter we consider some of the elements of good and bad medical equipment design, using examples drawn from the literature and elsewhere. The concept of ecological interface design is also discussed, and some practical design guidelines are provided.


2009 ◽  
pp. 211-218
Author(s):  
Wenbing Zhao

For all e-collaboration systems, some degree of concurrency control is needed so that two people do not step on each other’s foot. The demand for good concurrency control is especially high for the tightly coupled, real-time e-collaboration systems. Such systems require quick responses to user’s actions, and typically require a WYSIWIS (what you see is what I see) graphical user interface (Ellis, Gibbs, & Rein, 1991). This requirement, together with the fact that users are often separated geographically across wide-area networks, favors a decentralized system design where the system state is replicated at each user’s site. This places further challenges on the design of concurrency control for these systems.


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