Lessons Learned from SUIT, the Simple User Interface Toolkit

Author(s):  
RANDY PAUSCH ◽  
MATTHEW CONWAY ◽  
ROBERT DELINE
Author(s):  
Randall Spain ◽  
Jason Saville ◽  
Barry Lui ◽  
Donia Slack ◽  
Edward Hill ◽  
...  

Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous mental workload or cause undue interaction errors. Virtual reality offers a unique medium for envisioning and testing user interface concepts in a realistic and controlled environment. In this paper, we describe a virtual reality-based emergency response scenario that was designed to support user experience research for evaluating the efficacy of intelligent user interfaces for firefighters. We describe the results of a usability test that captured firefighters’ feedback and reactions to the VR scenario and the prototype intelligent user interface that presented them with task critical information through the VR headset. The paper concludes with lessons learned from our development process and a discussion of plans for future research.


2015 ◽  
Vol 78 (2-2) ◽  
Author(s):  
Nuraini Hidayah Sulaiman ◽  
Masitah Ghazali

Guidelines for designing and developing a learning prototype that are compatible with the limited capabilities of children with Cerebral Palsy (CP) are established in the form of a model, known as Learning Software User Interface Design Model (LSUIDM), to ensure children with CP are able to grasp the concepts of a learning software application prototype. In this paper, the LSUIDM is applied in developing a learning software application for children with CP. We present a user study on evaluating a children education game for CP children at Pemulihan dalam Komuniti in Johor Bahru. The findings from the user study shows that the game, which was built, based on the LSUIDM can be applied in the learning process for children with CP and most notably, the children are engaged and excited using the software. This paper highlights the lessons learned from the user study, which should be significant especially in improving the application. The results of the study show that the application is proven to be interactive, useful and efficient as the users used it.


Author(s):  
Paul Kim

This chapter introduces portfolio system design perspectives that incorporate concept mapping and the map-based user interface. It also presents a prototype of a portfolio system that has been developed based on the discussed perspectives, along with its capacities and the lessons learned in the design and pilot-testing processes. The author argues that a concept map-based design can enhance a portfolio system, and a concept map as a visual aid can be an efficient user interface for students to better organize, present, archive, and retrieve multimedia contents. This chapter will help educators understand the benefits of incorporating the principles of concept mapping in the design of portfolio systems, and how the system capacities may support constructivist learning environments and qualitative assessment strategies linked to curriculum standards.


Author(s):  
Way Kiat Bong ◽  
Florian Maußer ◽  
Margot van Eck ◽  
Diogo De Araujo ◽  
Jorg Tibosch ◽  
...  

AbstractOur elderly population faces challenges in accepting and using new digital technology, and tangible user interface (TUI) can contribute as a more intuitive user interface in addressing these challenges. Studies have shown that nostalgic memories trigger positive emotions, which can provide better experiences for elderly people in learning and using new technology. However, the use of nostalgia in TUI for elderly people has been little and therefore the understanding on how nostalgia can contribute in TUI promoting technology acceptance among elderly people is limited. In order to address this knowledge gap, in this study we have created a nostalgic TUI application for elderly people through three iterations of design, development and evaluation. The results show that by adopting the element of nostalgia into the TUI application, elderly people could learn to use new technology in a more intuitive way. They could relate the new technology to their old positive memories. However, they had expectations that the TUI application would work exactly like the old fashioned way. Through the research process, we gathered and reflected on the lessons learned, which can serve as guidelines for using the concept of nostalgia in designing TUI application for elderly people’s technology acceptance.


2013 ◽  
Vol 748 ◽  
pp. 1041-1045 ◽  
Author(s):  
Xin Ye Zhao ◽  
Ying Cai ◽  
Shan Liang Yang ◽  
Ke Di Huang

The Military Scenario Definition Language (MSDL) is an approved SISO standard for describing components of military scenarios that can be shared across a variety of modeling and simulation systems. However, the “last mile problem” for MSDL development is to have a user interface that represents information flowing to/from C2 and simulation systems. We have developed an open-source Toolset for this purpose: MSDL Scenario Editing Toolset (MSDLSET), providing an easy-to-use graphical user interface to MSDL developers that can serve as a surrogate input/output GUI or alternately to generating MSDL file. MSDLSET is developed using other open-source Tools: Xcentric's JaxFront and BBN's OpenMap. MSDLSET provides easy and efficient means for the end user to edit validate and add MSDL components to the MSDL file. Numerous initiatives are in progress to employ the new Toolset and to realize the benefits of exchanging scenarios files across diverse systems.


Author(s):  
Erich Elkins ◽  
John E. Quinn

A process for developing the user interface and the industrial design for products intended for international markets is presented. The process was derived from lessons learned while developing a business telecommunications device. The device required an interface that was easier to use and a product design that would be attractive to worldwide business users. The design process was based on two iterations of user testing. The first iteration included 51 users from three major U.S. metropolitan areas; while the second had 294 users from four European cities, three U.S., and two Asian. The recommended process requires that multiple competing designs be presented to users for iterative validation and revision before selecting the final design. The competing designs increase the likelihood that cultural differences are met and the best design solution is achieved.


2018 ◽  
Vol 2 ◽  
pp. e26665
Author(s):  
Alan Stenhouse ◽  
Philip Roetman ◽  
Frank Grützner ◽  
Tahlia Perry ◽  
Lian Pin Koh

Field data collection by Citizen Scientists has been hugely assisted by the rapid development and spread of smart phones as well as apps that make use of the integrated technologies contained in these devices. We can improve the quality of the data by increasing utilisation of the device in-built sensors and improving the software user-interface. Improvements to data timeliness can be made by integrating directly with national and international biodiversity repositories, such as the Atlas of Living Australia (ALA). I will present two Citizen Science apps that we developed for the conservation of two of Australia’s iconic species – the koala and the echidna. First is the Koala Counter app used in the Great Koala Count 2 – a two-day Blitz-style population census. The aim was to improve both the recording of citizen science effort as well as to improve the recording of “absence” data which would improve population modelling. Our solution was to increase the transparent use of the phone sensors as well as providing an easy-to-use user interface. Second is the EchidnaCSI app – an observational tool for collecting sightings and samples of echidna. From a software developer’s perspective, I will provide details on multi-platform app development as well as collaboration and integration with the Australian national biodiversity repository – the Atlas of Living Australia. Preliminary analysis regarding data quality will be presented along with lessons learned and paths for future research. I also seek feedback and further ideas on possible enhancements or modifications that might usefully be made to improve these techniques.


1992 ◽  
Vol 10 (4) ◽  
pp. 320-344 ◽  
Author(s):  
Randy Pausch ◽  
Matthew Conway ◽  
Robert Deline

Author(s):  
Suet-Wa Choi ◽  
David C. Hsu ◽  
Hung-Lin Chi ◽  
Shih-Chung Kang ◽  
Shang-Hsien Hsieh

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