Information Structure Design for Databases

1993 ◽  
2017 ◽  
Vol 50 (1) ◽  
pp. 2530-2535 ◽  
Author(s):  
Tyler Summers ◽  
Changyuan Li ◽  
Maryam Kamgarpour

Author(s):  
Niklas Hahn ◽  
Martin Hoefer ◽  
Rann Smorodinsky

We study an information-structure design problem (i.e., a Bayesian persuasion problem) in an online scenario. Inspired by the classic gambler's problem, consider a set of candidates who arrive sequentially and are evaluated by one agent (the sender). This agent learns the value from hiring the candidate to herself as well as the value to another agent, the receiver. The sender provides a signal to the receiver who, in turn, makes an irrevocable decision on whether or not to hire the candidate. A-priori, for each agent the distribution of valuation is independent across candidates but may not be identical. We design good online signaling schemes for the sender. To assess the performance, we compare the expected utility to that of an optimal offline scheme by a prophet sender who knows all candidate realizations in advance. We show an optimal prophet inequality for online Bayesian persuasion, with a 1/2-approximation when the instance satisfies a "satisfactory-status-quo" assumption. Without this assumption, there are instances without any finite approximation factor. We extend the results to combinatorial domains and obtain prophet inequalities for matching with multiple hires and multiple receivers.


2020 ◽  
Vol 34 (02) ◽  
pp. 1886-1893
Author(s):  
Andrea Celli ◽  
Stefano Coniglio ◽  
Nicola Gatti

We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender and multiple receivers with actions of a priori unknown types, independently drawn from action-specific marginal probability distributions. As in the standard Bayesian persuasion model, the sender has access to additional information regarding the action types, which she can exploit when committing to a (noisy) signaling scheme through which she sends a private signal to each receiver. The novelty of our model is in considering the much more expressive case in which the receivers interact in a sequential game with imperfect information, with utilities depending on the game outcome and the realized action types. After formalizing the notions of ex ante and ex interim persuasiveness (which differ by the time at which the receivers commit to following the sender's signaling scheme), we investigate the continuous optimization problem of computing a signaling scheme which maximizes the sender's expected revenue. We show that computing an optimal ex ante persuasive signaling scheme is NP-hard when there are three or more receivers. Instead, in contrast with previous hardness results for ex interim persuasion, we show that, for games with two receivers, an optimal ex ante persuasive signaling scheme can be computed in polynomial time thanks to the novel algorithm we propose, based on the ellipsoid method.


2009 ◽  
pp. 132-143
Author(s):  
K. Sonin ◽  
I. Khovanskaya

Hiring decisions are typically made by committees members of which have different capacity to estimate the quality of candidates. Organizational structure and voting rules in the committees determine the incentives and strategies of applicants; thus, construction of a modern university requires a political structure that provides committee members and applicants with optimal incentives. The existing political-economic model of informative voting typically lacks any degree of variance in the organizational structure, while political-economic models of organization typically assume a parsimonious information structure. In this paper, we propose a simple framework to analyze trade-offs in optimal subdivision of universities into departments and subdepartments, and allocation of political power.


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